2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Bot - 1 7 0 7 N/A 0
#2 86 GIBBS 1 0 1 Un-ranked 9
#3 61 Bot - 3 1 1 1 N/A 0
#4 9 JayReff 1 4 0.2 Un-ranked 1
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #667813 (10-30-2023 @ 09:51am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 150.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
GIBBS Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 19.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
JayReff Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 48.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.46
JayReff Was eliminated @ 4.46
Bot - 2 Chopped a ball @ 5.00
Bot - 2 Was eliminated @ 5.56
Bot - 3 Got a kill @ 5.56
Bot - 2 Got bonus balled @ 5.69
Bot - 3 Hit a bonus ball @ 5.69
GIBBS Got a kill @ 10.39
Bot - 4 Was eliminated @ 10.39
GIBBS Hit a bonus ball @ 10.48
Bot - 4 Got bonus balled @ 10.48
Round Ended @ 10.66

Round #2 Recap Round length: 0:53 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 1 Ran 260.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
GIBBS Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 101.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 185.8 ft.
JayReff Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 178.9 ft.

Round #2 Event log

JayReff Got a kill @ 7.98
Bot - 3 Was eliminated @ 7.98
JayReff Hit a bonus ball @ 8.13
Bot - 3 Got bonus balled @ 8.13
Bot - 1 Chopped a ball @ 11.56
Bot - 1 Got a kill @ 11.68
JayReff Was eliminated @ 11.68
JayReff Took over bot @ 16.48
JayReff Chopped a ball @ 19.48
Bot - 1 Swabbed @ 19.81
Bot - 1 Got a kill @ 22.47
Bot - 4 Was eliminated @ 22.47
Bot - 1 Got a kill @ 53.44
JayReff Was eliminated @ 53.44
Bot - 1 Hit a bonus ball @ 53.56
JayReff Got bonus balled @ 53.56
Round Ended @ 53.73

Round #3 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 1 Swabs 1 Ran 221.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 193 ft.
GIBBS Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.
JayReff Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.38
Bot - 2 Was eliminated @ 2.38
Bot - 1 Hit a bonus ball @ 2.64
Bot - 2 Got bonus balled @ 2.64
Bot - 1 Chopped a ball @ 11.18
Bot - 1 Swabbed @ 16.24
Bot - 1 Got a kill @ 20.41
Bot - 4 Was eliminated @ 20.41
Bot - 1 Got a kill @ 31.81
JayReff Was eliminated @ 31.81
JayReff Got bonus balled @ 32.15
Bot - 1 Hit a bonus ball @ 32.15
Round Ended @ 32.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback