2D Paintball
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D5 - Rookie 3v3

Vacationland Open by jowalik
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Bot - 5 6 3 2 N/A 0
#2 113 STeveen 7 7 1 Un-ranked 3
#3 90 Bot - 1 3 3 1 N/A 0
#4 70 Bot - 4 2 1 2 N/A 0
#5 60 Bot - 2 1 1 1 N/A 0
#6 25 Bot - 3 0 4 0 N/A 0
Campaign

2D Paintball Match Log #667101 (10-24-2023 @ 07:52pm)

Round #1 Recap Round length: 1:14 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 373.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 261.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 427.6 ft.
STeveen Got 1 kills Took 1 bounces Fired 231 shots Reloads 1 Chops 0 Swabs 0 Ran 144.4 ft.

Round #1 Event log

Bot - 1 Got a kill @ 6.59
STeveen Was eliminated @ 6.59
STeveen Took over bot @ 8.59
Bot - 5 Got a kill @ 9.54
STeveen Was eliminated @ 9.54
Bot - 5 Hit a bonus bounce @ 9.68
STeveen Got bonus bounced @ 9.68
Bot - 5 Hit a bonus ball @ 9.83
STeveen Got bonus balled @ 9.83
Bot - 4 Chopped a ball @ 10.03
STeveen Took over bot @ 11.45
STeveen Reloaded @ 34.57
Bot - 3 Was eliminated @ 39.25
STeveen Got a kill @ 39.25
Bot - 1 Got a kill @ 73.86
STeveen Was eliminated @ 73.86
Round Ended @ 74.28

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
STeveen Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.

Round #2 Event log

Bot - 5 Got a kill @ 2.03
STeveen Was eliminated @ 2.03
STeveen Took over bot @ 3.54
STeveen Was eliminated @ 4.77
Bot - 5 Got a kill @ 4.77
Bot - 4 Was eliminated @ 6.37
Bot - 5 Got a kill @ 6.37
Round Ended @ 6.81

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 172.3 ft.
STeveen Got 3 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.75
Bot - 1 Was eliminated @ 2.66
STeveen Got a kill @ 2.66
Bot - 5 Was eliminated @ 6.35
STeveen Got a kill @ 6.35
Bot - 3 Was eliminated @ 11.86
STeveen Got a kill @ 11.86
Round Ended @ 12.28

Round #4 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 187.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 145.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 170.7 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 189.4 ft.
STeveen Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 1 Ran 153.3 ft.

Round #4 Event log

Bot - 3 Chopped a ball @ 1.83
STeveen Chopped a ball @ 3.24
STeveen Swabbed @ 4.54
Bot - 4 Bounced a player @ 5.04
Bot - 5 Took a bounce @ 5.04
Bot - 4 Got a kill @ 5.17
Bot - 5 Was eliminated @ 5.17
Bot - 3 Swabbed @ 6.38
Bot - 4 Chopped a ball @ 9.33
Bot - 3 Was eliminated @ 10.02
Bot - 4 Got a kill @ 10.02
Bot - 1 Took a bounce @ 10.65
STeveen Bounced a player @ 10.65
Bot - 1 Was eliminated @ 11.54
STeveen Got a kill @ 11.54
Round Ended @ 11.97

Round #5 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 214.5 ft.
STeveen Got 2 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 116 ft.

Round #5 Event log

STeveen Got a kill @ 1.83
Bot - 3 Was eliminated @ 1.83
STeveen Hit a bonus ball @ 2.20
Bot - 3 Got bonus balled @ 2.20
Bot - 1 Was eliminated @ 2.44
Bot - 2 Got a kill @ 2.44
Bot - 5 Bounced a player @ 2.46
STeveen Took a bounce @ 2.46
Bot - 5 Got a kill @ 2.47
STeveen Was eliminated @ 2.47
Bot - 2 Traded out @ 2.57
Bot - 2 Was eliminated @ 2.57
Bot - 1 Got the trade @ 2.57
Bot - 1 Got a kill @ 2.57
STeveen Took over bot @ 5.08
Bot - 5 Was eliminated @ 15.66
STeveen Got a kill @ 15.66
Bot - 5 Got a kill @ 15.86
STeveen Was eliminated @ 15.86
Bot - 5 Got the trade @ 15.86
STeveen Traded out @ 15.86
Round Ended @ 16.08

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback