2D Paintball
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1v1 - King of the Hill

DMG 3man by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 75 SSTDADDY 3 0 3 Un-ranked 12
#2 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #666019 (10-14-2023 @ 07:18am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
SSTDADDY Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 108.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 10.20
SSTDADDY Got a kill @ 10.20
Round Ended @ 10.62

Round #2 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 176.3 ft.
SSTDADDY Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.

Round #2 Event log

SSTDADDY Bounced a player @ 25.98
Bot - 1 Took a bounce @ 25.98
Bot - 1 Was eliminated @ 26.10
SSTDADDY Got a kill @ 26.10
Round Ended @ 26.52

Round #3 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 180.4 ft.
SSTDADDY Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 34.71
SSTDADDY Got a kill @ 34.71
Round Ended @ 35.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback