2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 Bot - 2 3 0 3 N/A 0
#2 106 Bot - 4 3 1 3 N/A 0
#3 81 okaytoaster 3 1 3 Un-ranked 3
#4 15 Bot - 3 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #659250 (08-19-2023 @ 04:17pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 142.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
okaytoaster Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 65.4 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 0.50
okaytoaster Got a kill @ 0.50
Bot - 2 Chopped a ball @ 2.28
Bot - 3 Was eliminated @ 5.69
okaytoaster Got a kill @ 5.69
Bot - 3 Got bonus balled @ 5.88
okaytoaster Hit a bonus ball @ 5.88
Bot - 1 Was eliminated @ 7.72
Bot - 2 Got a kill @ 7.72
Round Ended @ 8.14

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 154.2 ft.
okaytoaster Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.

Round #2 Event log

Bot - 4 Got a kill @ 4.54
Bot - 5 Was eliminated @ 4.54
Bot - 3 Was eliminated @ 8.09
Bot - 4 Got a kill @ 8.09
Bot - 3 Got bonus balled @ 8.24
Bot - 4 Hit a bonus ball @ 8.24
okaytoaster Bounced a player @ 10.06
Bot - 1 Took a bounce @ 10.06
Bot - 1 Was eliminated @ 10.26
okaytoaster Got a kill @ 10.26
Round Ended @ 10.69

Round #3 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 197.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 2 Swabs 2 Ran 212.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.
okaytoaster Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 134 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 1.42
okaytoaster Was eliminated @ 2.77
Bot - 3 Got a kill @ 2.77
Bot - 3 Was eliminated @ 2.77
Bot - 2 Got a kill @ 2.77
Bot - 3 Got bonus balled @ 2.90
Bot - 2 Hit a bonus ball @ 2.90
Bot - 2 Hit a bonus ball @ 3.03
Bot - 3 Got bonus balled @ 3.03
Bot - 4 Got a kill @ 5.30
Bot - 5 Was eliminated @ 5.30
Bot - 4 Swabbed @ 6.36
Bot - 4 Chopped a ball @ 11.88
Bot - 4 Swabbed @ 16.34
Bot - 2 Got a kill @ 25.94
Bot - 1 Was eliminated @ 25.94
Bot - 2 Hit a bonus ball @ 26.05
Bot - 1 Got bonus balled @ 26.05
Round Ended @ 26.22

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback