2D Paintball
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1v1 - King of the Hill

CQC 01 by Roasted715Jr
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 92 BallingBrat 3 0 3 Un-ranked 27
#2 0 micahhh 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #653221 (06-26-2023 @ 05:07pm)

Round #1 Recap Round length: 0:05 / Team Blue Scored

micahhh Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
BallingBrat Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.

Round #1 Event log

micahhh Was eliminated @ 5.47
BallingBrat Got a kill @ 5.47
micahhh Got bonus balled @ 5.58
BallingBrat Hit a bonus ball @ 5.58
micahhh Got bonus balled @ 5.70
BallingBrat Hit a bonus ball @ 5.70
Round Ended @ 5.73

Round #2 Recap Round length: 0:15 / Team Blue Scored

micahhh Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
BallingBrat Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.

Round #2 Event log

micahhh Was eliminated @ 14.94
BallingBrat Got a kill @ 14.94
Round Ended @ 15.36

Round #3 Recap Round length: 0:01 / Team Blue Scored

micahhh Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
BallingBrat Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 83 ft.

Round #3 Event log

micahhh Was eliminated @ 1.37
BallingBrat Got a kill @ 1.37
Round Ended @ 1.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback