2D Paintball
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3v3 Team Deathmatch

Very Nice Very Nice by Faggens_Brodo
24 - 11
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 130 Bot - 1 9 2 4.5 N/A 0
#2 112 Bot - 2 7 6 1.1 N/A 0
#3 108 Bot - 4 7 3 2.3 N/A 0
#4 54 BNoOnd 5 11 0.4 Un-ranked 4
#5 37 Bot - 5 3 9 0.3 N/A 0
#6 28 Bot - 3 3 3 1 N/A 0
Campaign

2D Paintball Match Log #650602 (06-07-2023 @ 05:50pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 80.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 53.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 80.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 67 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 13.3 ft.
BNoOnd Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 52.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 171.10
Bot - 3 Got a kill @ 173.60
Bot - 1 Swabbed @ 176.89
Bot - 2 Got a kill @ 184.05
Bot - 2 Hit a bonus ball @ 184.11
Bot - 4 Hit a bonus bounce @ 184.16
Bot - 4 Hit a bonus ball @ 184.18
Bot - 1 Got a kill @ 186.22
Bot - 1 Hit a bonus ball @ 186.38
Bot - 3 Was eliminated @ 187.57
Bot - 1 Got a kill @ 187.57
Bot - 3 Got bonus balled @ 187.95
Bot - 4 Hit a bonus ball @ 187.95
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback