2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 130 Bot - 2 4 0 4 N/A 0
#2 90 Bot - 1 1 0 1 N/A 0
#3 75 Bot - 4 2 0 2 N/A 0
#4 21 Anon-3650 2 1 2 Un-ranked 2
#5 11 Kamtovalid7 1 5 0.2 Un-ranked 1
#6 0 Bot - 3 0 2 0 N/A 0
#7 0 Bot - 5 0 2 0 N/A 0
Campaign

2D Paintball Match Log #647446 (05-15-2023 @ 11:00am)

Round #1 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 198.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 1 Swabs 0 Ran 205.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 208.5 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Kamtovalid7 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 119.1 ft.

Round #1 Event log

Bot - 4 Bounced a player @ 2.12
Bot - 5 Took a bounce @ 2.12
Bot - 2 Got a kill @ 5.62
Bot - 5 Was eliminated @ 5.62
Kamtovalid7 Chopped a ball @ 6.76
Bot - 4 Got a kill @ 9.79
Kamtovalid7 Was eliminated @ 9.79
Kamtovalid7 Took over bot @ 17.52
Bot - 2 Chopped a ball @ 23.84
Bot - 2 Got a kill @ 30.15
Kamtovalid7 Was eliminated @ 30.15
Round Ended @ 30.57

Round #2 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 1 Ran 216 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 185.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 210.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Kamtovalid7 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 7.96
Bot - 4 Got a kill @ 7.96
Bot - 1 Chopped a ball @ 9.34
Bot - 2 Got a kill @ 10.93
Kamtovalid7 Was eliminated @ 10.93
Bot - 1 Swabbed @ 13.99
Kamtovalid7 Took over bot @ 15.41
Bot - 2 Got a kill @ 30.16
Kamtovalid7 Was eliminated @ 30.16
Round Ended @ 30.58

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 5.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 155.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.
Kamtovalid7 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
Anon-3650 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 262.2 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 5.59
Anon-3650 Got a kill @ 5.59
Bot - 2 Chopped a ball @ 6.09
Bot - 5 Was eliminated @ 6.45
Anon-3650 Got a kill @ 6.45
Bot - 5 Got bonus balled @ 6.72
Anon-3650 Hit a bonus ball @ 6.72
Kamtovalid7 Got a kill @ 10.52
Anon-3650 Was eliminated @ 10.52
Bot - 2 Swabbed @ 11.27
Bot - 1 Got a kill @ 11.84
Kamtovalid7 Was eliminated @ 11.84
Round Ended @ 12.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback