2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 red_jr 3 2 1.5 Un-ranked 4
#2 78 Bot - 1 4 3 1.3 N/A 0
#3 52 Bot - 4 4 4 1 N/A 0
#4 41 Bot - 3 4 3 1.3 N/A 0
#5 40 Bot - 2 1 3 0.3 N/A 0
#6 33 red_vr 3 3 1 Un-ranked 5
#7 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #645212 (05-03-2023 @ 12:20pm)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 122.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
red_jr Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.53
Bot - 3 Was eliminated @ 1.53
Bot - 1 Was eliminated @ 1.65
Bot - 3 Got a kill @ 1.65
Bot - 1 Traded out @ 1.65
Bot - 3 Got the trade @ 1.65
Bot - 5 Was eliminated @ 1.70
Bot - 4 Got a kill @ 1.70
Bot - 3 Got a kill @ 1.78
Bot - 2 Was eliminated @ 1.78
Bot - 4 Was eliminated @ 16.93
red_jr Got a kill @ 16.93
Bot - 4 Got bonus balled @ 17.05
red_jr Hit a bonus ball @ 17.05
Bot - 4 Got bonus balled @ 17.13
red_jr Hit a bonus ball @ 17.13
Round Ended @ 17.18

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
red_vr Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 94.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
red_jr Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 99.6 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.46
red_jr Was eliminated @ 1.46
Bot - 3 Was eliminated @ 3.48
Bot - 4 Got a kill @ 3.48
Bot - 3 Got a kill @ 3.56
Bot - 4 Was eliminated @ 3.56
Bot - 3 Got the trade @ 3.56
Bot - 4 Traded out @ 3.56
Bot - 3 Hit a bonus ball @ 3.69
Bot - 4 Got bonus balled @ 3.69
Bot - 3 Got bonus balled @ 3.76
Bot - 4 Hit a bonus ball @ 3.76
red_vr Was eliminated @ 5.13
Bot - 2 Got a kill @ 5.13
Round Ended @ 5.56

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
red_vr Got 3 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 117.7 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
red_jr Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.

Round #3 Event log

red_jr Bounced a player @ 0.42
Bot - 2 Took a bounce @ 0.42
Bot - 2 Was eliminated @ 0.62
red_vr Got a kill @ 0.62
red_vr Hit a bonus bounce @ 0.70
Bot - 2 Got bonus bounced @ 0.70
red_vr Hit a bonus ball @ 0.81
Bot - 2 Got bonus balled @ 0.81
Bot - 3 Was eliminated @ 4.76
Bot - 1 Got a kill @ 4.76
Bot - 4 Took a bounce @ 6.70
red_vr Bounced a player @ 6.70
Bot - 4 Was eliminated @ 6.84
red_vr Got a kill @ 6.84
Bot - 4 Got bonus balled @ 6.94
red_vr Hit a bonus ball @ 6.94
red_vr Hit a bonus ball @ 7.01
Bot - 4 Got bonus balled @ 7.01
red_vr Got a kill @ 9.00
Bot - 1 Was eliminated @ 9.00
red_vr Traded out @ 9.18
red_vr Was eliminated @ 9.18
Bot - 1 Got a kill @ 9.18
Bot - 1 Got the trade @ 9.18
red_vr Got bonus balled @ 9.31
Bot - 1 Hit a bonus ball @ 9.31
Round Ended @ 9.43

Round #4 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 133.2 ft.
red_vr Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 110.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 232.6 ft.
red_jr Got 2 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.

Round #4 Event log

Bot - 3 Got a kill @ 1.10
Bot - 2 Was eliminated @ 1.10
red_jr Was eliminated @ 6.36
Bot - 1 Got a kill @ 6.36
Bot - 1 Chopped a ball @ 6.45
red_jr Bounced a player @ 6.51
Bot - 1 Took a bounce @ 6.51
red_jr Got bonus balled @ 6.63
Bot - 1 Hit a bonus ball @ 6.63
Bot - 1 Was eliminated @ 6.71
red_jr Got a kill @ 6.71
Bot - 1 Traded out @ 6.71
red_jr Got the trade @ 6.71
red_vr Was eliminated @ 8.25
Bot - 4 Got a kill @ 8.25
red_vr Got bonus balled @ 8.39
Bot - 4 Hit a bonus ball @ 8.39
red_jr Took over bot @ 8.88
red_jr Got a kill @ 34.29
Bot - 4 Was eliminated @ 34.29
Bot - 4 Got bonus bounced @ 34.35
red_jr Hit a bonus bounce @ 34.35
Bot - 4 Got bonus balled @ 34.37
red_jr Hit a bonus ball @ 34.37
Bot - 4 Got bonus balled @ 34.45
red_jr Hit a bonus ball @ 34.45
Round Ended @ 34.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback