2D Paintball
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3v3 Team Deathmatch

Fun by Faggens_Brodo
32 - 16
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 PRINCE 12 6 2 Un-ranked 2
#2 136 Bot - 2 11 2 5.5 N/A 0
#3 93 Bot - 4 8 8 1 N/A 0
#4 77 Bot - 5 6 9 0.6 N/A 0
#5 70 Bot - 1 5 12 0.4 N/A 0
#6 65 Bot - 3 5 10 0.5 N/A 0
Campaign

2D Paintball Match Log #642029 (04-13-2023 @ 04:14pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 188 shots Reloads 1 Chops 0 Swabs 0 Ran 193.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 236 shots Reloads 1 Chops 0 Swabs 0 Ran 160.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 6.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 43.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 184 shots Reloads 0 Chops 1 Swabs 1 Ran 167.5 ft.
PRINCE Got 1 kills Took 0 bounces Fired 317 shots Reloads 1 Chops 1 Swabs 0 Ran 152.7 ft.

Round #1 Event log

PRINCE Got a kill @ 141.78
PRINCE Hit a bonus bounce @ 142.14
PRINCE Reloaded @ 150.98
PRINCE Chopped a ball @ 159.58
Bot - 5 Chopped a ball @ 164.37
Bot - 2 Got a kill @ 165.89
Bot - 2 Hit a bonus ball @ 166.14
Bot - 5 Swabbed @ 169.78
Bot - 5 Got a kill @ 179.33
Bot - 2 Reloaded @ 184.82
Bot - 2 Got a kill @ 186.33
Bot - 1 Reloaded @ 187.76
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback