2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 Bot - 1 2 0 2 N/A 0
#2 95 Bot - 5 4 1 4 N/A 0
#3 50 Bot - 3 2 2 1 N/A 0
#4 10 Bot - 2 1 3 0.3 N/A 0
#5 0 Bot - 4 0 0 0 N/A 0
#6 0 red_vr 0 0 0 Un-ranked 3
#7 0 red_jr 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #641224 (04-07-2023 @ 02:45pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
red_vr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 59.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
red_jr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 4 Took over bot @ 3.77
Bot - 2 Got a kill @ 6.08
Bot - 3 Was eliminated @ 6.08
Bot - 1 Got a kill @ 6.38
red_jr Was eliminated @ 6.38
Bot - 4 Chopped a ball @ 10.76
Bot - 2 Was eliminated @ 12.37
Bot - 5 Got a kill @ 12.37
Bot - 4 Was eliminated @ 14.04
Bot - 5 Got a kill @ 14.04
Round Ended @ 14.46

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 323.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 0 Ran 158.7 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 1 Swabs 0 Ran 401.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 133.8 ft.
red_jr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.17
Bot - 2 Was eliminated @ 2.17
Bot - 5 Chopped a ball @ 4.55
Bot - 4 Took a bounce @ 6.85
Bot - 5 Bounced a player @ 6.85
Bot - 3 Chopped a ball @ 7.10
Bot - 5 Swabbed @ 9.64
Bot - 3 Got a kill @ 10.43
red_jr Was eliminated @ 10.43
Bot - 3 Was eliminated @ 13.58
Bot - 4 Got a kill @ 13.58
Bot - 4 Chopped a ball @ 17.99
Bot - 4 Got a kill @ 18.14
Bot - 5 Was eliminated @ 18.14
Round Ended @ 90.01

Round #3 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 122.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
red_jr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 5 Got a kill @ 5.84
red_jr Was eliminated @ 5.84
Bot - 2 Was eliminated @ 5.96
Bot - 5 Got a kill @ 5.96
Bot - 3 Bounced a player @ 13.80
Bot - 4 Took a bounce @ 13.80
Bot - 3 Got a kill @ 14.18
Bot - 4 Was eliminated @ 14.18
Round Ended @ 14.61

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback