2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Bot - 3 4 0 4 N/A 0
#2 96 Bot - 5 3 1 3 N/A 0
#3 70 Bot - 1 2 1 2 N/A 0
#4 10 Bot - 2 1 1 1 N/A 0
#5 2 jebus 1 7 0.1 Un-ranked 2
#6 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #639734 (03-29-2023 @ 06:06pm)

Round #1 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 184.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 208.5 ft.
jebus Got 0 kills Took 0 bounces Fired 187 shots Reloads 0 Chops 1 Swabs 0 Ran 134.9 ft.

Round #1 Event log

jebus Chopped a ball @ 4.72
Bot - 3 Got a kill @ 6.05
jebus Was eliminated @ 6.05
Bot - 1 Chopped a ball @ 7.17
Bot - 1 Was eliminated @ 7.74
Bot - 2 Got a kill @ 7.74
jebus Took over bot @ 10.35
Bot - 5 Got a kill @ 18.25
jebus Was eliminated @ 18.25
Bot - 5 Hit a bonus ball @ 18.39
jebus Got bonus balled @ 18.39
jebus Took over bot @ 20.86
Bot - 5 Got a kill @ 34.52
jebus Was eliminated @ 34.52
Round Ended @ 34.95

Round #2 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 193.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 206.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 175.1 ft.
jebus Got 1 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 1 Swabs 0 Ran 47.9 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 3.52
Bot - 5 Swabbed @ 8.86
jebus Chopped a ball @ 11.09
Bot - 1 Got a kill @ 12.79
Bot - 2 Was eliminated @ 12.79
Bot - 5 Was eliminated @ 15.55
jebus Got a kill @ 15.55
Bot - 5 Got a kill @ 16.30
jebus Was eliminated @ 16.30
Bot - 5 Got the trade @ 16.30
jebus Traded out @ 16.30
jebus Took over bot @ 18.06
jebus Was eliminated @ 23.52
Bot - 3 Got a kill @ 23.52
Round Ended @ 23.95

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 173.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 135.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 124.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
jebus Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 87.2 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.78
Bot - 1 Bounced a player @ 2.01
Bot - 4 Took a bounce @ 2.01
Bot - 1 Got a kill @ 2.28
Bot - 4 Was eliminated @ 2.28
Bot - 3 Got a kill @ 4.22
jebus Was eliminated @ 4.22
jebus Took over bot @ 5.83
Bot - 3 Got a kill @ 8.21
jebus Was eliminated @ 8.21
Round Ended @ 8.64

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback