2D Paintball
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3v3 Team Deathmatch

NXL 3-Man Detroit 2009 by bigfootng
21 - 18
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 xSociedad 13 9 1.4 Un-ranked 1
#2 97 Bot - 5 6 5 1.2 N/A 0
#3 91 Bot - 3 6 6 1 N/A 0
#4 80 Bot - 2 6 4 1.5 N/A 0
#5 78 Bot - 1 6 9 0.6 N/A 0
#6 26 Bot - 4 1 5 0.2 N/A 0
Campaign

2D Paintball Match Log #637508 (03-17-2023 @ 12:54pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 0 Ran 114 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 162 shots Reloads 0 Chops 1 Swabs 0 Ran 150 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 1 Ran 94.6 ft.
xSociedad Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 20.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 213 shots Reloads 1 Chops 2 Swabs 2 Ran 204.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 54.7 ft.

Round #1 Event log

Bot - 2 Got a kill @ 161.52
Bot - 2 Hit a bonus ball @ 161.64
Bot - 4 Chopped a ball @ 167.15
Bot - 4 Swabbed @ 174.64
Bot - 4 Chopped a ball @ 178.38
Bot - 4 Reloaded @ 181.00
Bot - 3 Chopped a ball @ 181.29
Bot - 2 Chopped a ball @ 183.92
Bot - 4 Swabbed @ 184.47
Bot - 3 Swabbed @ 186.29
Bot - 1 Chopped a ball @ 189.69
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback