2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 3 4 0 4 N/A 0
#2 104 mrdami12 2 1 2 Un-ranked 3
#3 94 Bot - 1 3 1 3 N/A 0
#4 15 Bot - 2 1 1 1 N/A 0
#5 6 johnonly 1 5 0.2 Un-ranked 2
#6 0 Felodese 0 3 0 Un-ranked 8
Campaign

2D Paintball Match Log #636617 (03-13-2023 @ 02:26pm)

Round #1 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 190.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 116.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 188.2 ft.
mrdami12 Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 114.9 ft.
Felodese Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 120.8 ft.
johnonly Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.

Round #1 Event log

johnonly Was eliminated @ 1.51
Bot - 3 Got a kill @ 1.51
johnonly Took over bot @ 2.95
mrdami12 Got a kill @ 9.35
Felodese Was eliminated @ 9.35
Bot - 1 Chopped a ball @ 14.48
Bot - 3 Chopped a ball @ 15.74
Bot - 1 Was eliminated @ 18.05
johnonly Got a kill @ 18.05
mrdami12 Got a kill @ 19.03
johnonly Was eliminated @ 19.03
johnonly Got bonus balled @ 19.40
mrdami12 Hit a bonus ball @ 19.40
Round Ended @ 19.43

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 194.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.
mrdami12 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 179.4 ft.
Felodese Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 88.3 ft.
johnonly Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.31
johnonly Was eliminated @ 2.31
Bot - 1 Hit a bonus ball @ 2.45
johnonly Got bonus balled @ 2.45
Bot - 3 Got a kill @ 3.24
Felodese Was eliminated @ 3.24
johnonly Took over bot @ 3.88
Bot - 3 Got a kill @ 12.88
johnonly Was eliminated @ 12.88
Round Ended @ 13.32

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
mrdami12 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 57.9 ft.
Felodese Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 109.7 ft.
johnonly Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 83 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.69
Bot - 2 Was eliminated @ 1.69
Bot - 1 Hit a bonus ball @ 1.94
Bot - 2 Got bonus balled @ 1.94
Bot - 2 Got a kill @ 2.19
mrdami12 Was eliminated @ 2.19
Bot - 3 Got a kill @ 5.02
Felodese Was eliminated @ 5.02
mrdami12 Took over bot @ 5.12
Bot - 1 Got a kill @ 6.17
johnonly Was eliminated @ 6.17
Bot - 1 Hit a bonus ball @ 6.30
johnonly Got bonus balled @ 6.30
Bot - 1 Hit a bonus ball @ 6.43
johnonly Got bonus balled @ 6.43
Round Ended @ 6.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback