2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 95 reeree 2 1 2 Un-ranked 7
#2 90 Bot - 4 4 0 4 N/A 0
#3 56 Bot - 2 3 2 1.5 N/A 0
#4 25 Bot - 3 2 3 0.6 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #634440 (03-03-2023 @ 04:46pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 1 Ran 161.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
reeree Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 86.8 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 1.41
Bot - 2 Was eliminated @ 5.73
Bot - 3 Got a kill @ 5.73
reeree Got a kill @ 9.01
Bot - 5 Was eliminated @ 9.01
Bot - 5 Got bonus balled @ 9.13
reeree Hit a bonus ball @ 9.13
Bot - 5 Got bonus balled @ 9.23
reeree Hit a bonus ball @ 9.23
Bot - 3 Swabbed @ 9.59
Bot - 3 Was eliminated @ 13.24
reeree Got a kill @ 13.24
Bot - 3 Got a kill @ 13.65
reeree Was eliminated @ 13.65
Bot - 3 Got the trade @ 13.65
reeree Traded out @ 13.65
reeree Took over bot @ 15.61
Bot - 4 Got a kill @ 15.70
Bot - 1 Was eliminated @ 15.70
Round Ended @ 16.12

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 173.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
reeree Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 173.5 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 2.85
Bot - 4 Got a kill @ 2.85
Bot - 2 Got a kill @ 6.35
Bot - 5 Was eliminated @ 6.35
Bot - 2 Hit a bonus ball @ 6.47
Bot - 5 Got bonus balled @ 6.47
Bot - 1 Chopped a ball @ 11.46
Bot - 1 Was eliminated @ 11.48
Bot - 2 Got a kill @ 11.48
Round Ended @ 11.90

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 184.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
reeree Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 3.01
Bot - 4 Got a kill @ 3.01
Bot - 2 Was eliminated @ 5.96
Bot - 5 Got a kill @ 5.96
Bot - 2 Got a kill @ 6.04
Bot - 5 Was eliminated @ 6.04
Bot - 2 Got the trade @ 6.04
Bot - 5 Traded out @ 6.04
Bot - 1 Was eliminated @ 16.70
Bot - 4 Got a kill @ 16.70
Round Ended @ 17.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback