2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 C0lin 7 0 7 Un-ranked 44
#2 97 Bot - 2 2 0 2 N/A 0
#3 75 Bot - 4 0 0 0 N/A 0
#4 0 Bot - 1 0 3 0 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #630255 (02-08-2023 @ 10:02pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 158.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 194.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
C0lin Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 50.2 ft.

Round #1 Event log

C0lin Bounced a player @ 1.54
Bot - 3 Took a bounce @ 1.54
Bot - 3 Was eliminated @ 1.62
C0lin Got a kill @ 1.62
Bot - 3 Got bonus balled @ 1.65
C0lin Hit a bonus ball @ 1.65
Bot - 2 Got a kill @ 5.74
Bot - 5 Was eliminated @ 5.74
Bot - 4 Chopped a ball @ 6.04
Bot - 1 Chopped a ball @ 7.21
C0lin Chopped a ball @ 9.82
Bot - 4 Swabbed @ 10.58
Bot - 1 Was eliminated @ 10.63
C0lin Got a kill @ 10.63
Round Ended @ 11.06

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 123 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
C0lin Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 21.8 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 0.73
C0lin Got a kill @ 0.73
Bot - 1 Was eliminated @ 1.38
C0lin Got a kill @ 1.38
Bot - 1 Got bonus bounced @ 1.51
C0lin Hit a bonus bounce @ 1.51
C0lin Hit a bonus ball @ 1.58
Bot - 1 Got bonus balled @ 1.58
C0lin Hit a bonus ball @ 1.66
Bot - 1 Got bonus balled @ 1.66
Bot - 3 Was eliminated @ 3.80
Bot - 2 Got a kill @ 3.80
Bot - 2 Hit a bonus ball @ 3.87
Bot - 3 Got bonus balled @ 3.87
Bot - 3 Got bonus balled @ 3.95
Bot - 2 Hit a bonus ball @ 3.95
Round Ended @ 4.02

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 155.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 191.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
C0lin Got 3 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 109.8 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 2.19
C0lin Got a kill @ 2.19
Bot - 5 Got bonus balled @ 2.28
C0lin Hit a bonus ball @ 2.28
Bot - 5 Got bonus balled @ 2.38
C0lin Hit a bonus ball @ 2.38
Bot - 3 Was eliminated @ 5.36
C0lin Got a kill @ 5.36
Bot - 1 Chopped a ball @ 6.10
Bot - 1 Was eliminated @ 9.95
C0lin Got a kill @ 9.95
Bot - 1 Got bonus balled @ 10.21
C0lin Hit a bonus ball @ 10.21
Round Ended @ 10.31

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback