2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 edp 6 1 6 Un-ranked 15
#2 70 Bot - 4 2 1 2 N/A 0
#3 61 Bot - 2 1 1 1 N/A 0
#4 20 Bot - 5 2 3 0.6 N/A 0
#5 15 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #629511 (02-05-2023 @ 03:38am)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 192.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
edp Got 2 kills Took 1 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.27
Bot - 4 Got a kill @ 1.27
Bot - 2 Was eliminated @ 3.51
Bot - 5 Got a kill @ 3.51
Bot - 4 Was eliminated @ 5.20
Bot - 5 Got a kill @ 5.20
Bot - 5 Was eliminated @ 12.07
edp Got a kill @ 12.07
Bot - 3 Was eliminated @ 20.41
edp Got a kill @ 20.41
Bot - 3 Bounced a player @ 20.78
edp Took a bounce @ 20.78
Round Ended @ 20.84

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 129.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 1 Ran 140 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
edp Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 85.1 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 3.01
Bot - 4 Got a kill @ 3.61
Bot - 5 Was eliminated @ 3.61
edp Chopped a ball @ 5.92
Bot - 1 Chopped a ball @ 6.25
Bot - 1 Was eliminated @ 6.49
edp Got a kill @ 6.49
Bot - 4 Swabbed @ 8.84
Bot - 3 Was eliminated @ 10.15
edp Got a kill @ 10.15
Bot - 2 Hit a bonus ball @ 10.47
Bot - 3 Got bonus balled @ 10.47
Round Ended @ 10.53

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 162.5 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 76 shots Reloads 0 Chops 2 Swabs 0 Ran 165.1 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 182.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
edp Got 2 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 0 Ran 173.6 ft.

Round #3 Event log

Bot - 2 Got a kill @ 3.43
Bot - 3 Was eliminated @ 3.43
Bot - 2 Took a bounce @ 3.43
Bot - 3 Bounced a player @ 3.43
Bot - 2 Hit a bonus bounce @ 3.81
Bot - 3 Got bonus bounced @ 3.81
Bot - 2 Chopped a ball @ 11.29
edp Chopped a ball @ 14.65
Bot - 1 Was eliminated @ 15.17
edp Got a kill @ 15.17
Bot - 2 Chopped a ball @ 16.83
Bot - 5 Was eliminated @ 20.41
edp Got a kill @ 20.41
Bot - 5 Got bonus balled @ 20.57
edp Hit a bonus ball @ 20.57
Round Ended @ 20.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback