2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Bot - 3 5 1 5 N/A 0
#2 100 Bot - 1 2 0 2 N/A 0
#3 76 Bot - 5 2 1 2 N/A 0
#4 10 Bot - 2 1 2 0.5 N/A 0
#5 8 WRLDicey11 1 4 0.2 Un-ranked 2
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #629195 (02-03-2023 @ 09:07am)

Round #1 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 198.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
WRLDicey11 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 67.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 208.6 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.31
Bot - 2 Was eliminated @ 2.31
Bot - 3 Bounced a player @ 6.72
Bot - 4 Took a bounce @ 6.72
Bot - 3 Got a kill @ 6.74
Bot - 4 Was eliminated @ 6.74
WRLDicey11 Got a kill @ 16.08
Bot - 5 Was eliminated @ 16.08
Bot - 1 Chopped a ball @ 28.70
Bot - 1 Got a kill @ 28.87
WRLDicey11 Was eliminated @ 28.87
Round Ended @ 29.29

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
WRLDicey11 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 113.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.54
Bot - 3 Got a kill @ 1.54
Bot - 2 Got bonus balled @ 1.66
Bot - 3 Hit a bonus ball @ 1.66
Bot - 3 Was eliminated @ 1.84
Bot - 2 Got a kill @ 1.84
Bot - 2 Got the trade @ 1.84
Bot - 3 Traded out @ 1.84
Bot - 3 Got a kill @ 2.14
Bot - 4 Was eliminated @ 2.14
WRLDicey11 Was eliminated @ 7.72
Bot - 5 Got a kill @ 7.72
Round Ended @ 8.15

Round #3 Recap Round length: 0:33 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 227.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 188.5 ft.
WRLDicey11 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 86.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 220.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 1 Ran 209.6 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 7.23
Bot - 5 Got a kill @ 7.23
Bot - 4 Got bonus balled @ 7.51
Bot - 5 Hit a bonus ball @ 7.51
WRLDicey11 Was eliminated @ 10.99
Bot - 3 Got a kill @ 10.99
WRLDicey11 Got bonus balled @ 11.16
Bot - 3 Hit a bonus ball @ 11.16
Bot - 5 Chopped a ball @ 12.81
Bot - 5 Swabbed @ 17.91
WRLDicey11 Took over bot @ 21.14
WRLDicey11 Was eliminated @ 32.87
Bot - 3 Got a kill @ 32.87
Round Ended @ 33.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback