2D Paintball
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3v3 Team Deathmatch

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 Bot - 1 5 4 1.2 N/A 0
#2 71 ooBRAToo 4 6 0.6 Un-ranked 0
#3 40 bigfootng 1 0 1 Un-ranked 0
Campaign

2D Paintball Match Log #6284 (11-03-2015 @ 06:59pm)

Round #1 Recap Round length: 0:25 / Round Draw!

ooBRAToo Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 100 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 175 shots Reloads 0 Chops 1 Swabs 1 Ran 185.8 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.01
Bot - 1 Swabbed @ 6.15
ooBRAToo Was eliminated @ 25.62
Bot - 1 Got a kill @ 25.62
ooBRAToo Got bonus balled @ 25.70
Bot - 1 Hit a bonus ball @ 25.70
ooBRAToo Got a kill @ 25.86
Bot - 1 Was eliminated @ 25.86

Round #2 Recap Round length: 0:08 / Team Blue Scored

ooBRAToo Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 21.4 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.

Round #2 Event log

ooBRAToo Was eliminated @ 8.41
Bot - 1 Got a kill @ 8.41

Round #3 Recap Round length: 0:25 / Round Draw!

ooBRAToo Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 185.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 0 Swabs 0 Ran 180.8 ft.

Round #3 Event log

ooBRAToo Was eliminated @ 25.15
Bot - 1 Got a kill @ 25.15
ooBRAToo Got a kill @ 25.23
Bot - 1 Was eliminated @ 25.23
ooBRAToo Got bonus balled @ 25.31
Bot - 1 Hit a bonus ball @ 25.31
ooBRAToo Got bonus balled @ 25.41
Bot - 1 Hit a bonus ball @ 25.41

Round #4 Recap Round length: 0:19 / Team Red Scored

ooBRAToo Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 165.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 0 Ran 170.2 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 16.95
ooBRAToo Chopped a ball @ 18.99
Bot - 1 Was eliminated @ 19.29
ooBRAToo Got a kill @ 19.29

Round #5 Recap Round length: 0:02 / Team Blue Scored

ooBRAToo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.

Round #5 Event log

ooBRAToo Was eliminated @ 2.19
Bot - 1 Got a kill @ 2.19
ooBRAToo Got bonus balled @ 2.27
Bot - 1 Hit a bonus ball @ 2.27

Round #6 Recap Round length: 0:16 / Round Draw!

ooBRAToo Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 172.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 1 Ran 162.3 ft.

Round #6 Event log

Bot - 1 Chopped a ball @ 4.39
Bot - 1 Swabbed @ 8.51
ooBRAToo Got a kill @ 15.80
Bot - 1 Was eliminated @ 15.80
ooBRAToo Hit a bonus ball @ 15.99
Bot - 1 Got bonus balled @ 15.99
ooBRAToo Was eliminated @ 16.05
Bot - 1 Got a kill @ 16.05

Round #7 Recap Round length: 0:28 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.4 ft.
ooBRAToo Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 1 Ran 277.2 ft.
bigfootng Got 1 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 129.5 ft.

Round #7 Event log

ooBRAToo Swabbed @ 2.11
bigfootng Chopped a ball @ 7.81
bigfootng Swabbed @ 8.86
ooBRAToo Bounced a player @ 27.67
bigfootng Took a bounce @ 27.67
ooBRAToo Was eliminated @ 27.74
bigfootng Got a kill @ 27.74

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback