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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 JRbouncinnn 6 3 2 Un-ranked 2
#2 81 LCBouncin 3 3 1 Un-ranked 2
#3 56 Bot - 3 3 1 3 N/A 0
#4 46 Bot - 1 3 4 0.7 N/A 0
#5 30 Bot - 4 2 4 0.5 N/A 0
#6 27 Bot - 2 2 4 0.5 N/A 0
#7 0 Anon-9672 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #619285 (12-09-2022 @ 05:36am)

Round #1 Recap Round length: 0:35 / Team Blue Scored

Anon-9672 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 1 Swabs 0 Ran 235.5 ft.
LCBouncin Got 1 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 272.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 174.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
JRbouncinnn Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 162.2 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.93
Bot - 3 Got a kill @ 3.93
Bot - 3 Was eliminated @ 4.40
Bot - 2 Got a kill @ 4.40
Bot - 3 Got bonus balled @ 4.54
Bot - 2 Hit a bonus ball @ 4.54
JRbouncinnn Was eliminated @ 6.83
Bot - 2 Got a kill @ 6.83
JRbouncinnn Chopped a ball @ 6.87
JRbouncinnn Got bonus balled @ 6.97
Bot - 2 Hit a bonus ball @ 6.97
JRbouncinnn Got a kill @ 7.14
Bot - 2 Was eliminated @ 7.14
Bot - 2 Traded out @ 7.14
JRbouncinnn Got the trade @ 7.14
Bot - 1 Chopped a ball @ 34.19
LCBouncin Got a kill @ 34.68
Bot - 1 Was eliminated @ 34.68
LCBouncin Took a bounce @ 35.00
Bot - 1 Bounced a player @ 35.00
LCBouncin Was eliminated @ 35.02
LCBouncin Traded out @ 35.02
Bot - 1 Got a kill @ 35.02
Bot - 1 Got the trade @ 35.02
LCBouncin Hit a bonus ball @ 35.03
Bot - 1 Got bonus balled @ 35.03
Round Ended @ 35.08

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
LCBouncin Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 134.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.
JRbouncinnn Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.79
Bot - 3 Got a kill @ 1.79
Bot - 1 Got bonus balled @ 1.99
Bot - 3 Hit a bonus ball @ 1.99
Bot - 1 Got a kill @ 2.19
JRbouncinnn Was eliminated @ 2.19
Bot - 2 Was eliminated @ 3.51
Bot - 3 Got a kill @ 3.51
JRbouncinnn Took over bot @ 6.10
LCBouncin Chopped a ball @ 7.57
LCBouncin Got a kill @ 11.24
Bot - 4 Was eliminated @ 11.24
LCBouncin Hit a bonus ball @ 11.39
Bot - 4 Got bonus balled @ 11.39
Round Ended @ 11.54

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
LCBouncin Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 160.6 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
JRbouncinnn Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.38
JRbouncinnn Got a kill @ 1.38
LCBouncin Was eliminated @ 6.11
Bot - 4 Got a kill @ 6.11
Bot - 1 Was eliminated @ 6.28
LCBouncin Got a kill @ 6.28
Bot - 1 Got bonus balled @ 6.63
LCBouncin Hit a bonus ball @ 6.63
Bot - 3 Chopped a ball @ 9.05
LCBouncin Took over bot @ 10.23
Bot - 4 Was eliminated @ 10.38
JRbouncinnn Got a kill @ 10.38
Bot - 4 Got bonus bounced @ 10.53
JRbouncinnn Hit a bonus bounce @ 10.53
Round Ended @ 10.81

Round #4 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 2 Swabs 0 Ran 186.9 ft.
LCBouncin Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 118.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 163.7 ft.
JRbouncinnn Got 3 kills Took 2 bounces Fired 111 shots Reloads 1 Chops 0 Swabs 0 Ran 226.2 ft.

Round #4 Event log

Bot - 4 Chopped a ball @ 1.10
JRbouncinnn Got a kill @ 5.79
Bot - 2 Was eliminated @ 5.79
Bot - 2 Bounced a player @ 6.04
JRbouncinnn Took a bounce @ 6.04
Bot - 2 Bounced a player @ 6.06
JRbouncinnn Took a bounce @ 6.06
JRbouncinnn Hit a bonus ball @ 6.16
Bot - 2 Got bonus balled @ 6.16
JRbouncinnn Reloaded @ 7.66
Bot - 4 Swabbed @ 8.60
LCBouncin Was eliminated @ 10.66
Bot - 1 Got a kill @ 10.66
LCBouncin Got bonus balled @ 10.81
Bot - 1 Hit a bonus ball @ 10.81
Bot - 4 Was eliminated @ 11.17
JRbouncinnn Got a kill @ 11.17
Bot - 1 Chopped a ball @ 14.48
Bot - 1 Chopped a ball @ 16.47
Bot - 1 Was eliminated @ 16.47
JRbouncinnn Got a kill @ 16.47
Bot - 1 Got bonus balled @ 16.67
JRbouncinnn Hit a bonus ball @ 16.67
Round Ended @ 16.81

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback