2D Paintball
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[ TEST ROOM ]

by
26 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 3 9 15 0.6 N/A 0
#2 108 MasterC 10 11 0.9 Un-ranked 0
#3 107 Bot - 4 9 4 2.2 N/A 0
#4 97 Bot - 5 6 3 2 N/A 0
#5 89 Bot - 2 7 5 1.4 N/A 0
#6 48 Bot - 1 5 8 0.6 N/A 0
Campaign

2D Paintball Match Log #61287 (07-12-2016 @ 11:01am)

Round #1 Recap Round length: 3:10 / Round Draw!

MasterC Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 0.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 1 Swabs 0 Ran 77.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 57.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 80 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 92.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 49.8 ft.

Round #1 Event log

Bot - 5 Got a kill @ 165.96
Bot - 5 Hit a bonus ball @ 166.36
Bot - 2 Chopped a ball @ 170.45
Bot - 3 Got a kill @ 170.73
Bot - 5 Got a kill @ 174.29
Bot - 2 Swabbed @ 177.12
Bot - 5 Chopped a ball @ 187.28
Bot - 4 Chopped a ball @ 188.40
Bot - 4 Got a kill @ 189.31
Bot - 1 Was eliminated @ 189.31
MasterC Chopped a ball @ 189.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback