2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Bot - 5 6 3 2 N/A 0
#2 84 WalkingMemeMachine 4 7 0.5 Un-ranked 5
#3 78 Bot - 2 5 1 5 N/A 0
#4 76 Bot - 1 4 3 1.3 N/A 0
#5 25 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #612015 (10-25-2022 @ 09:09pm)

Round #1 Recap Round length: 0:37 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 1 Swabs 1 Ran 286.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 185.8 ft.
WalkingMemeMachine Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 1 Ran 201 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 245.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 136 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 0 Swabs 0 Ran 256.7 ft.

Round #1 Event log

WalkingMemeMachine Was eliminated @ 15.00
Bot - 5 Got a kill @ 15.00
Bot - 4 Chopped a ball @ 16.65
WalkingMemeMachine Took over bot @ 17.24
WalkingMemeMachine Swabbed @ 18.79
Bot - 1 Got a kill @ 20.45
Bot - 2 Was eliminated @ 20.45
Bot - 1 Chopped a ball @ 29.97
Bot - 1 Swabbed @ 33.41
WalkingMemeMachine Was eliminated @ 36.91
Bot - 5 Got a kill @ 36.91
Round Ended @ 37.33

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
WalkingMemeMachine Got 0 kills Took 2 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 123 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 121.3 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.91
Bot - 3 Was eliminated @ 2.91
Bot - 2 Hit a bonus ball @ 3.05
Bot - 3 Got bonus balled @ 3.05
Bot - 5 Got a kill @ 5.70
WalkingMemeMachine Was eliminated @ 5.70
Bot - 2 Got a kill @ 5.77
Bot - 5 Was eliminated @ 5.77
Bot - 5 Hit a bonus bounce @ 5.83
WalkingMemeMachine Got bonus bounced @ 5.83
Bot - 5 Got a kill @ 6.42
Bot - 4 Was eliminated @ 6.42
WalkingMemeMachine Took over bot @ 7.27
Bot - 2 Got a kill @ 7.34
Bot - 1 Was eliminated @ 7.34
Bot - 1 Bounced a player @ 7.61
WalkingMemeMachine Took a bounce @ 7.61
Round Ended @ 7.76

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 403.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
WalkingMemeMachine Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 346.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 213.2 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.40
Bot - 4 Was eliminated @ 1.40
Bot - 5 Hit a bonus bounce @ 1.43
Bot - 4 Got bonus bounced @ 1.43
Bot - 2 Got a kill @ 3.38
Bot - 3 Was eliminated @ 3.38
Bot - 2 Hit a bonus ball @ 3.55
Bot - 3 Got bonus balled @ 3.55
Bot - 1 Got a kill @ 12.22
WalkingMemeMachine Was eliminated @ 12.22
Bot - 1 Hit a bonus ball @ 12.35
WalkingMemeMachine Got bonus balled @ 12.35
WalkingMemeMachine Took over bot @ 15.08
Bot - 5 Was eliminated @ 30.40
WalkingMemeMachine Got a kill @ 30.40
WalkingMemeMachine Got a kill @ 34.51
Bot - 1 Was eliminated @ 34.51
Round Ended @ 34.94

Round #4 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
WalkingMemeMachine Got 2 kills Took 2 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 1 Ran 184.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 204.8 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 3.05
Bot - 2 Got a kill @ 3.05
Bot - 1 Got bonus balled @ 3.17
Bot - 2 Hit a bonus ball @ 3.17
WalkingMemeMachine Was eliminated @ 3.79
Bot - 5 Got a kill @ 3.79
WalkingMemeMachine Took over bot @ 5.74
WalkingMemeMachine Chopped a ball @ 8.48
WalkingMemeMachine Swabbed @ 9.38
Bot - 3 Bounced a player @ 12.51
WalkingMemeMachine Took a bounce @ 12.51
WalkingMemeMachine Got a kill @ 22.08
Bot - 3 Was eliminated @ 22.08
WalkingMemeMachine Hit a bonus ball @ 22.18
Bot - 3 Got bonus balled @ 22.18
Bot - 5 Got a kill @ 27.86
WalkingMemeMachine Was eliminated @ 27.86
WalkingMemeMachine Got a kill @ 27.94
Bot - 5 Was eliminated @ 27.94
Bot - 5 Traded out @ 27.94
WalkingMemeMachine Got the trade @ 27.94
WalkingMemeMachine Got bonus bounced @ 27.99
Bot - 5 Hit a bonus bounce @ 27.99
Bot - 5 Got bonus balled @ 28.03
WalkingMemeMachine Hit a bonus ball @ 28.03
WalkingMemeMachine Got bonus balled @ 28.13
Bot - 5 Hit a bonus ball @ 28.13
Round Ended @ 28.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback