2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 FullMetalWetard 4 6 0.6 Un-ranked 2
#2 86 Bot - 4 6 1 6 N/A 0
#3 66 Bot - 5 3 3 1 N/A 0
#4 40 Bot - 1 3 4 0.7 N/A 0
#5 30 Bot - 3 2 4 0.5 N/A 0
#6 10 Bot - 2 1 1 1 N/A 0
Campaign

2D Paintball Match Log #609496 (10-08-2022 @ 10:48am)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 1 Ran 144.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
FullMetalWetard Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 1 Ran 107.9 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.35
Bot - 3 Was eliminated @ 1.35
Bot - 2 Chopped a ball @ 1.43
FullMetalWetard Chopped a ball @ 2.19
Bot - 4 Got a kill @ 2.87
Bot - 5 Was eliminated @ 2.87
Bot - 4 Hit a bonus ball @ 3.26
Bot - 5 Got bonus balled @ 3.26
FullMetalWetard Swabbed @ 4.05
Bot - 2 Swabbed @ 8.44
Bot - 1 Got a kill @ 10.09
FullMetalWetard Was eliminated @ 10.09
FullMetalWetard Took over bot @ 11.70
Bot - 1 Was eliminated @ 12.21
Bot - 4 Got a kill @ 12.21
Round Ended @ 12.65

Round #2 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 1 Ran 213 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
FullMetalWetard Got 1 kills Took 2 bounces Fired 95 shots Reloads 0 Chops 1 Swabs 2 Ran 181.9 ft.

Round #2 Event log

Bot - 4 Got a kill @ 3.32
Bot - 3 Was eliminated @ 3.32
Bot - 5 Got a kill @ 4.84
Bot - 4 Was eliminated @ 4.84
Bot - 5 Was eliminated @ 4.87
Bot - 4 Got a kill @ 4.87
Bot - 5 Traded out @ 4.87
Bot - 4 Got the trade @ 4.87
Bot - 5 Hit a bonus ball @ 4.94
Bot - 4 Got bonus balled @ 4.94
Bot - 5 Bounced a player @ 5.47
FullMetalWetard Took a bounce @ 5.47
Bot - 1 Bounced a player @ 5.59
FullMetalWetard Took a bounce @ 5.59
FullMetalWetard Swabbed @ 7.07
Bot - 1 Chopped a ball @ 8.32
FullMetalWetard Chopped a ball @ 11.01
FullMetalWetard Swabbed @ 12.53
FullMetalWetard Was eliminated @ 17.97
Bot - 1 Got a kill @ 17.97
FullMetalWetard Took over bot @ 19.63
Bot - 1 Swabbed @ 20.95
FullMetalWetard Got a kill @ 27.67
Bot - 1 Was eliminated @ 27.67
Bot - 1 Got bonus balled @ 27.75
FullMetalWetard Hit a bonus ball @ 27.75
Round Ended @ 27.94

Round #3 Recap Round length: 0:55 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 1 Ran 138.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 1 Swabs 1 Ran 300.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 186 shots Reloads 1 Chops 1 Swabs 1 Ran 273.5 ft.
FullMetalWetard Got 1 kills Took 0 bounces Fired 194 shots Reloads 1 Chops 0 Swabs 0 Ran 212.3 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 1.62
Bot - 1 Got a kill @ 4.82
Bot - 2 Was eliminated @ 4.82
Bot - 3 Chopped a ball @ 5.69
Bot - 1 Swabbed @ 6.74
Bot - 1 Was eliminated @ 8.08
Bot - 4 Got a kill @ 8.08
Bot - 3 Got a kill @ 11.87
FullMetalWetard Was eliminated @ 11.87
Bot - 3 Swabbed @ 12.17
FullMetalWetard Took over bot @ 13.75
Bot - 5 Chopped a ball @ 38.77
FullMetalWetard Reloaded @ 43.71
Bot - 5 Swabbed @ 51.99
Bot - 3 Was eliminated @ 52.62
FullMetalWetard Got a kill @ 52.62
Bot - 5 Reloaded @ 54.86
Bot - 5 Got a kill @ 55.25
FullMetalWetard Was eliminated @ 55.25
Round Ended @ 55.68

Round #4 Recap Round length: 0:51 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 138.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 158.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 259.3 ft.
FullMetalWetard Got 2 kills Took 0 bounces Fired 222 shots Reloads 1 Chops 0 Swabs 0 Ran 285.6 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 2.05
Bot - 1 Was eliminated @ 2.55
Bot - 4 Got a kill @ 2.55
Bot - 3 Got a kill @ 6.88
FullMetalWetard Was eliminated @ 6.88
Bot - 2 Swabbed @ 7.17
Bot - 3 Was eliminated @ 7.33
FullMetalWetard Got a kill @ 7.33
Bot - 3 Traded out @ 7.33
FullMetalWetard Got the trade @ 7.33
FullMetalWetard Took over bot @ 8.83
FullMetalWetard Was eliminated @ 11.59
Bot - 5 Got a kill @ 11.59
Bot - 4 Chopped a ball @ 13.82
FullMetalWetard Took over bot @ 13.98
FullMetalWetard Reloaded @ 34.84
Bot - 5 Was eliminated @ 51.56
FullMetalWetard Got a kill @ 51.56
Bot - 5 Got bonus balled @ 51.86
FullMetalWetard Hit a bonus ball @ 51.86
Round Ended @ 51.94

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback