2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 162 KINGKONG1 8 4 2 Un-ranked 3
#2 70 Bot - 3 2 1 2 N/A 0
#3 66 Bot - 2 3 3 1 N/A 0
#4 56 Bot - 4 2 3 0.6 N/A 0
#5 24 Bot - 5 2 2 1 N/A 0
#6 0 Bot - 1 0 2 0 N/A 0
#7 0 Anon-2125 0 2 0 Un-ranked 1
Campaign

2D Paintball Match Log #608976 (10-05-2022 @ 11:07am)

Round #1 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 189 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Anon-2125 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 197.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
KINGKONG1 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.

Round #1 Event log

Bot - 2 Took a bounce @ 5.90
Bot - 3 Bounced a player @ 5.90
KINGKONG1 Was eliminated @ 12.34
Bot - 4 Got a kill @ 12.34
KINGKONG1 Got bonus balled @ 12.51
Bot - 4 Hit a bonus ball @ 12.51
KINGKONG1 Got a kill @ 12.51
Bot - 4 Was eliminated @ 12.51
KINGKONG1 Got the trade @ 12.51
Bot - 4 Traded out @ 12.51
KINGKONG1 Took over bot @ 14.47
KINGKONG1 Was eliminated @ 17.64
Bot - 2 Got a kill @ 17.64
Bot - 2 Hit a bonus ball @ 17.73
KINGKONG1 Got bonus balled @ 17.73
Bot - 2 Hit a bonus ball @ 17.86
KINGKONG1 Got bonus balled @ 17.86
Bot - 3 Got a kill @ 19.09
Bot - 2 Was eliminated @ 19.09
KINGKONG1 Took over bot @ 20.31
Anon-2125 Was eliminated @ 24.33
KINGKONG1 Got a kill @ 24.33
Round Ended @ 24.76

Round #2 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 222.8 ft.
Anon-2125 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 1 Ran 235.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.
KINGKONG1 Got 3 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 1 Swabs 0 Ran 291.9 ft.
Anon-2125 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 11.25
Bot - 2 Got a kill @ 11.25
Bot - 1 Got bonus balled @ 11.52
Bot - 2 Hit a bonus ball @ 11.52
Bot - 4 Was eliminated @ 15.07
KINGKONG1 Got a kill @ 15.07
Bot - 3 Chopped a ball @ 21.21
KINGKONG1 Chopped a ball @ 24.04
Bot - 2 Was eliminated @ 24.59
KINGKONG1 Got a kill @ 24.59
Anon-2125 Was eliminated @ 29.60
KINGKONG1 Got a kill @ 29.60
Bot - 3 Swabbed @ 29.73
Round Ended @ 30.03

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 245.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 1 Ran 216.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 196.5 ft.
KINGKONG1 Got 1 kills Took 1 bounces Fired 173 shots Reloads 0 Chops 2 Swabs 0 Ran 169.1 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.78
Bot - 5 Got a kill @ 1.78
Bot - 1 Was eliminated @ 3.21
Bot - 2 Got a kill @ 3.21
Bot - 1 Got bonus balled @ 3.36
Bot - 2 Hit a bonus ball @ 3.36
Bot - 1 Got bonus balled @ 3.48
Bot - 2 Hit a bonus ball @ 3.48
Bot - 4 Chopped a ball @ 4.86
KINGKONG1 Chopped a ball @ 8.62
Bot - 4 Swabbed @ 10.57
KINGKONG1 Chopped a ball @ 11.14
Bot - 2 Bounced a player @ 13.13
KINGKONG1 Took a bounce @ 13.13
Bot - 5 Was eliminated @ 19.34
KINGKONG1 Got a kill @ 19.34
Bot - 4 Got a kill @ 21.97
KINGKONG1 Was eliminated @ 21.97
Round Ended @ 22.39

Round #4 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 130.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 198.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 0 Ran 167.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 173.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
KINGKONG1 Got 2 kills Took 1 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.

Round #4 Event log

Bot - 3 Got a kill @ 2.56
Bot - 5 Was eliminated @ 2.56
KINGKONG1 Took a bounce @ 3.00
Bot - 5 Bounced a player @ 3.00
KINGKONG1 Was eliminated @ 3.01
Bot - 5 Got a kill @ 3.01
KINGKONG1 Got bonus balled @ 3.15
Bot - 5 Hit a bonus ball @ 3.15
KINGKONG1 Got bonus balled @ 3.22
Bot - 2 Hit a bonus ball @ 3.22
Bot - 1 Chopped a ball @ 4.63
KINGKONG1 Took over bot @ 4.91
Bot - 4 Chopped a ball @ 6.83
Bot - 4 Was eliminated @ 12.74
KINGKONG1 Got a kill @ 12.74
Bot - 4 Got bonus balled @ 12.82
KINGKONG1 Hit a bonus ball @ 12.82
Bot - 4 Got bonus balled @ 12.92
KINGKONG1 Hit a bonus ball @ 12.92
Bot - 3 Chopped a ball @ 14.29
KINGKONG1 Got a kill @ 16.44
Bot - 2 Was eliminated @ 16.44
KINGKONG1 Hit a bonus ball @ 16.82
Bot - 2 Got bonus balled @ 16.82
Round Ended @ 16.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback