2D Paintball
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3v3 Team Deathmatch

Nik9's 3man by Nikola18
25 - 14
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 Bot - 4 13 6 2.1 N/A 0
#2 91 Bot - 5 9 11 0.8 N/A 0
#3 89 Bot - 2 7 4 1.7 N/A 0
#4 58 gogodash 4 4 1 Un-ranked 2
#5 38 Bot - 3 2 4 0.5 N/A 0
#6 37 Bot - 1 3 9 0.3 N/A 0
Campaign

2D Paintball Match Log #606989 (09-20-2022 @ 07:59pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 188 shots Reloads 1 Chops 1 Swabs 1 Ran 153 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 239 shots Reloads 1 Chops 0 Swabs 0 Ran 185.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 45.3 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 102.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 29.6 ft.
gogodash Got 2 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 105.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 158.12
Bot - 1 Swabbed @ 163.35
gogodash Got a kill @ 164.21
gogodash Hit a bonus ball @ 164.29
Bot - 4 Got a kill @ 173.08
Bot - 2 Reloaded @ 177.12
Bot - 4 Got a kill @ 181.33
Bot - 4 Got a kill @ 183.91
Bot - 5 Was eliminated @ 186.66
gogodash Got a kill @ 186.66
Bot - 1 Reloaded @ 188.32
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback