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D3 - Amateur 4v4

Sin City Open 2011 by jowalik
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 204 Bot - 3 8 1 8 N/A 0
#2 194 DeafLion 5 5 1 Un-ranked 1
#3 76 Bot - 6 5 5 1 N/A 0
#4 72 Bot - 5 1 1 1 N/A 0
#5 42 Bot - 1 1 2 0.5 N/A 0
#6 27 Bot - 2 2 5 0.4 N/A 0
#7 21 Bot - 4 2 5 0.4 N/A 0
Campaign

2D Paintball Match Log #606368 (09-16-2022 @ 04:32pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 196.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 1 Ran 140.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
DeafLion Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 0.48
Bot - 2 Was eliminated @ 1.73
Bot - 3 Got a kill @ 1.73
Bot - 6 Was eliminated @ 3.02
Bot - 3 Got a kill @ 3.02
Bot - 3 Hit a bonus ball @ 3.27
Bot - 6 Got bonus balled @ 3.27
Bot - 4 Swabbed @ 3.86
Bot - 4 Was eliminated @ 6.02
Bot - 1 Got a kill @ 6.02
Bot - 1 Hit a bonus ball @ 6.10
Bot - 4 Got bonus balled @ 6.10
Bot - 1 Hit a bonus ball @ 6.17
Bot - 4 Got bonus balled @ 6.17
Round Ended @ 6.23

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 236.3 ft.
Bot - 3 Got 3 kills Took 1 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 0 Ran 160.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 193.5 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
DeafLion Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 116 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.87
Bot - 6 Got a kill @ 3.87
Bot - 1 Got bonus balled @ 3.91
Bot - 6 Hit a bonus ball @ 3.91
Bot - 6 Hit a bonus ball @ 4.01
Bot - 1 Got bonus balled @ 4.01
Bot - 2 Got a kill @ 5.38
Bot - 5 Was eliminated @ 5.38
Bot - 3 Got a kill @ 5.56
Bot - 6 Was eliminated @ 5.56
Bot - 3 Got a kill @ 5.75
Bot - 4 Was eliminated @ 5.75
Bot - 4 Got bonus balled @ 5.80
Bot - 5 Hit a bonus ball @ 5.80
Bot - 3 Chopped a ball @ 7.94
Bot - 2 Was eliminated @ 9.77
Bot - 3 Got a kill @ 9.77
Bot - 2 Bounced a player @ 10.01
Bot - 3 Took a bounce @ 10.01
Round Ended @ 10.19

Round #3 Recap Round length: 1:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 319 shots Reloads 1 Chops 0 Swabs 0 Ran 249.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 284 shots Reloads 1 Chops 2 Swabs 1 Ran 253.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 187 shots Reloads 1 Chops 0 Swabs 0 Ran 190.1 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 348 shots Reloads 2 Chops 1 Swabs 1 Ran 217.7 ft.
Bot - 6 Got 2 kills Took 0 bounces Fired 381 shots Reloads 2 Chops 1 Swabs 1 Ran 370.4 ft.
DeafLion Got 3 kills Took 1 bounces Fired 124 shots Reloads 0 Chops 1 Swabs 0 Ran 512 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 2.78
Bot - 3 Was eliminated @ 3.13
Bot - 4 Got a kill @ 3.13
Bot - 3 Got bonus balled @ 3.15
Bot - 4 Hit a bonus ball @ 3.15
Bot - 5 Swabbed @ 5.27
Bot - 6 Bounced a player @ 12.53
Bot - 5 Took a bounce @ 12.53
DeafLion Chopped a ball @ 13.49
Bot - 2 Reloaded @ 23.41
Bot - 5 Reloaded @ 24.16
Bot - 4 Reloaded @ 25.61
DeafLion Got a kill @ 25.82
Bot - 4 Was eliminated @ 25.82
Bot - 2 Chopped a ball @ 26.04
Bot - 6 Reloaded @ 26.21
Bot - 1 Reloaded @ 26.88
Bot - 2 Swabbed @ 28.94
Bot - 2 Chopped a ball @ 34.38
DeafLion Got a kill @ 36.14
Bot - 2 Was eliminated @ 36.14
Bot - 2 Got bonus balled @ 36.34
DeafLion Hit a bonus ball @ 36.34
Bot - 6 Chopped a ball @ 37.19
Bot - 6 Bounced a player @ 37.21
DeafLion Took a bounce @ 37.21
Bot - 6 Got a kill @ 37.31
DeafLion Was eliminated @ 37.31
Bot - 6 Hit a bonus ball @ 37.34
DeafLion Got bonus balled @ 37.34
Bot - 6 Swabbed @ 42.33
DeafLion Took over bot @ 44.82
Bot - 6 Reloaded @ 49.62
Bot - 5 Reloaded @ 49.97
Bot - 6 Got a kill @ 50.15
DeafLion Was eliminated @ 50.15
DeafLion Got bonus balled @ 50.23
Bot - 6 Hit a bonus ball @ 50.23
DeafLion Got bonus balled @ 50.28
Bot - 6 Hit a bonus ball @ 50.28
DeafLion Took over bot @ 52.26
DeafLion Got a kill @ 73.97
Bot - 6 Was eliminated @ 73.97
Round Ended @ 74.40

Round #4 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 229.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 146 shots Reloads 0 Chops 0 Swabs 0 Ran 179.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 120.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 172 shots Reloads 0 Chops 0 Swabs 0 Ran 215.2 ft.
DeafLion Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 244.8 ft.

Round #4 Event log

Bot - 4 Was eliminated @ 3.27
Bot - 3 Got a kill @ 3.27
Bot - 4 Got bonus balled @ 3.32
Bot - 3 Hit a bonus ball @ 3.32
Bot - 1 Was eliminated @ 3.79
Bot - 4 Got a kill @ 3.79
Bot - 2 Got a kill @ 10.45
DeafLion Was eliminated @ 10.45
Bot - 2 Hit a bonus ball @ 10.58
DeafLion Got bonus balled @ 10.58
Bot - 2 Hit a bonus ball @ 10.62
DeafLion Got bonus balled @ 10.62
Bot - 2 Was eliminated @ 12.95
Bot - 3 Got a kill @ 12.95
Bot - 3 Hit a bonus bounce @ 13.05
Bot - 2 Got bonus bounced @ 13.05
DeafLion Took over bot @ 14.67
Bot - 6 Was eliminated @ 25.97
DeafLion Got a kill @ 25.97
Bot - 6 Got bonus balled @ 26.28
DeafLion Hit a bonus ball @ 26.28
Round Ended @ 26.35

Round #5 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 1 Ran 198.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 127 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 1 Swabs 1 Ran 222.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 206.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 210.5 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
DeafLion Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 274.3 ft.

Round #5 Event log

Bot - 3 Chopped a ball @ 1.69
Bot - 1 Chopped a ball @ 3.02
Bot - 3 Swabbed @ 4.78
Bot - 3 Got a kill @ 6.06
Bot - 2 Was eliminated @ 6.06
Bot - 2 Got bonus balled @ 6.17
Bot - 3 Hit a bonus ball @ 6.17
Bot - 2 Got bonus balled @ 6.31
Bot - 3 Hit a bonus ball @ 6.31
Bot - 1 Swabbed @ 6.33
Bot - 5 Got a kill @ 7.00
Bot - 6 Was eliminated @ 7.00
Bot - 5 Hit a bonus ball @ 7.25
Bot - 6 Got bonus balled @ 7.25
Bot - 6 Got a kill @ 7.41
DeafLion Was eliminated @ 7.41
DeafLion Took over bot @ 13.34
Bot - 4 Was eliminated @ 18.85
DeafLion Got a kill @ 18.85
Round Ended @ 19.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback