2D Paintball
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[ TEST ROOM ]

by
24 - 34
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 282 Bot - 1 19 10 1.9 N/A 0
#2 226 Bot - 3 15 14 1 N/A 0
#3 100 DJFITY3 10 13 0.7 Un-ranked 0
#4 80 dogpoop 8 17 0.4 Un-ranked 0
#5 78 Bot - 2 6 4 1.5 N/A 0
Campaign

2D Paintball Match Log #60377 (07-07-2016 @ 11:38am)

Round #1 Recap Round length: 3:10 / Round Draw!

DJFITY3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 64.6 ft.
dogpoop Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 70.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 69.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 72.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 71.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 181.88
Bot - 1 Hit a bonus ball @ 182.01
DJFITY3 Chopped a ball @ 183.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback