2D Paintball
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3v3 Team Deathmatch

Lit by Faggens_Brodo
30 - 27
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 190 Aleximo 18 15 1.2 Un-ranked 3
#2 147 Bot - 1 11 10 1.1 N/A 0
#3 109 Bot - 5 9 9 1 N/A 0
#4 101 Bot - 3 7 10 0.7 N/A 0
#5 71 Bot - 2 6 8 0.7 N/A 0
#6 70 Bot - 4 5 4 1.2 N/A 0
Campaign

2D Paintball Match Log #603273 (08-30-2022 @ 12:44pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 27 ft.
Aleximo Got 3 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 54.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 46.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 107.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 38.4 ft.

Round #1 Event log

Aleximo Got a kill @ 180.72
Aleximo Hit a bonus ball @ 180.82
Aleximo Hit a bonus ball @ 180.93
Aleximo Got a kill @ 183.83
Aleximo Hit a bonus ball @ 183.94
Aleximo Got a kill @ 187.43
Bot - 5 Was eliminated @ 187.43
Aleximo Hit a bonus ball @ 187.53
Bot - 5 Got bonus balled @ 187.53
Aleximo Hit a bonus ball @ 187.63
Bot - 5 Got bonus balled @ 187.63
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback