2D Paintball
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[ TEST ROOM ]

by
17 - 36
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 180 Bot - 3 14 4 3.5 N/A 0
#2 150 Bot - 5 11 7 1.5 N/A 0
#3 148 Bot - 1 11 6 1.8 N/A 0
#4 63 Wiscoballer 6 12 0.5 Un-ranked 0
#5 56 Bot - 2 6 15 0.4 N/A 0
#6 35 Bot - 4 5 9 0.5 N/A 0
Campaign

2D Paintball Match Log #60073 (07-06-2016 @ 09:39am)

Round #1 Recap Round length: 3:10 / Round Draw!

Wiscoballer Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 49.3 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 65.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 39.8 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 193 shots Reloads 0 Chops 1 Swabs 0 Ran 154.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 39.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 183 shots Reloads 0 Chops 0 Swabs 0 Ran 159.1 ft.

Round #1 Event log

Bot - 3 Got a kill @ 154.51
Bot - 3 Bounced a player @ 160.09
Bot - 5 Got a kill @ 177.77
Bot - 5 Got a kill @ 179.72
Bot - 3 Got a kill @ 180.62
Bot - 1 Bounced a player @ 184.70
Bot - 1 Got a kill @ 184.72
Bot - 3 Got a kill @ 186.05
Bot - 3 Chopped a ball @ 189.21
Bot - 5 Got a kill @ 189.74
Bot - 4 Was eliminated @ 189.74
Wiscoballer Chopped a ball @ 189.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback