2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 Garrett16 5 1 5 Un-ranked 3
#2 107 Bot - 2 3 0 3 N/A 0
#3 60 Bot - 4 1 0 1 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #600484 (08-17-2022 @ 08:16am)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 129.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Garrett16 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 2.40
Bot - 4 Bounced a player @ 2.83
Bot - 3 Took a bounce @ 2.83
Bot - 3 Was eliminated @ 3.09
Bot - 4 Got a kill @ 3.09
Bot - 1 Got a kill @ 4.07
Garrett16 Was eliminated @ 4.07
Bot - 5 Was eliminated @ 4.51
Garrett16 Got a kill @ 4.51
Garrett16 Took over bot @ 5.78
Bot - 1 Was eliminated @ 7.44
Bot - 2 Got a kill @ 7.44
Bot - 1 Got bonus balled @ 7.69
Bot - 2 Hit a bonus ball @ 7.69
Round Ended @ 7.79

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 1 Swabs 0 Ran 148.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 140.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Garrett16 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.

Round #2 Event log

Bot - 1 Took a bounce @ 1.86
Garrett16 Bounced a player @ 1.86
Bot - 1 Chopped a ball @ 3.14
Bot - 1 Was eliminated @ 3.37
Bot - 2 Got a kill @ 3.37
Bot - 5 Was eliminated @ 6.55
Garrett16 Got a kill @ 6.55
Bot - 5 Got bonus balled @ 6.70
Garrett16 Hit a bonus ball @ 6.70
Bot - 4 Chopped a ball @ 7.05
Bot - 3 Took a bounce @ 8.89
Garrett16 Bounced a player @ 8.89
Bot - 3 Was eliminated @ 9.62
Garrett16 Got a kill @ 9.62
Round Ended @ 10.05

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 120.8 ft.
Garrett16 Got 2 kills Took 1 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.75
Bot - 2 Got a kill @ 1.75
Bot - 1 Got bonus balled @ 1.90
Bot - 2 Hit a bonus ball @ 1.90
Bot - 5 Bounced a player @ 3.90
Garrett16 Took a bounce @ 3.90
Bot - 5 Was eliminated @ 4.26
Garrett16 Got a kill @ 4.26
Bot - 3 Was eliminated @ 6.64
Garrett16 Got a kill @ 6.64
Round Ended @ 7.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback