2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 boogie_boi 7 2 3.5 Un-ranked 66
#2 85 Bot - 2 1 0 1 N/A 0
#3 85 Bot - 4 1 0 1 N/A 0
#4 16 Bot - 3 1 3 0.3 N/A 0
#5 15 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #596598 (07-25-2022 @ 08:04am)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 154.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
boogie_boi Got 3 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 74.1 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.79
boogie_boi Got a kill @ 0.79
Bot - 1 Got bonus balled @ 0.91
boogie_boi Hit a bonus ball @ 0.91
Bot - 2 Chopped a ball @ 4.03
Bot - 5 Was eliminated @ 4.25
boogie_boi Got a kill @ 4.25
boogie_boi Was eliminated @ 6.96
Bot - 3 Got a kill @ 6.96
Bot - 3 Was eliminated @ 7.01
boogie_boi Got a kill @ 7.01
Bot - 3 Traded out @ 7.01
boogie_boi Got the trade @ 7.01
Bot - 3 Hit a bonus ball @ 7.08
boogie_boi Got bonus balled @ 7.08
Bot - 3 Hit a bonus bounce @ 7.16
boogie_boi Got bonus bounced @ 7.16
Bot - 3 Got bonus balled @ 7.40
boogie_boi Hit a bonus ball @ 7.40
Round Ended @ 7.44

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 125 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
boogie_boi Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 54.3 ft.

Round #2 Event log

Bot - 2 Got a kill @ 4.12
Bot - 5 Was eliminated @ 4.12
Bot - 1 Was eliminated @ 6.21
boogie_boi Got a kill @ 6.21
Bot - 1 Got bonus balled @ 6.28
boogie_boi Hit a bonus ball @ 6.28
Bot - 1 Got bonus balled @ 6.34
boogie_boi Hit a bonus ball @ 6.34
Bot - 3 Took a bounce @ 8.96
boogie_boi Bounced a player @ 8.96
Bot - 3 Was eliminated @ 9.06
boogie_boi Got a kill @ 9.06
Bot - 3 Got bonus balled @ 9.16
boogie_boi Hit a bonus ball @ 9.16
Round Ended @ 9.34

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 120.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.
boogie_boi Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 69.7 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.32
boogie_boi Got a kill @ 1.32
Bot - 3 Was eliminated @ 1.99
Bot - 4 Got a kill @ 1.99
Bot - 1 Was eliminated @ 4.41
boogie_boi Got a kill @ 4.41
Bot - 1 Got a kill @ 4.41
boogie_boi Was eliminated @ 4.41
Bot - 1 Got the trade @ 4.41
boogie_boi Traded out @ 4.41
Round Ended @ 4.84

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback