2D Paintball
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1v1 - King of the Hill

1v1 Tall by Adon103
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 SPOOLY 3 0 3 Un-ranked 5
#2 0 SABRE 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #596177 (07-20-2022 @ 02:53pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

SABRE Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 19.1 ft.
SPOOLY Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 80 ft.

Round #1 Event log

SABRE Was eliminated @ 3.15
SPOOLY Got a kill @ 3.15
Round Ended @ 3.58

Round #2 Recap Round length: 0:16 / Team Red Scored

SABRE Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 0 Ran 228 ft.
SPOOLY Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.

Round #2 Event log

SABRE Chopped a ball @ 0.42
SABRE Was eliminated @ 16.45
SPOOLY Got a kill @ 16.45
Round Ended @ 16.88

Round #3 Recap Round length: 0:02 / Team Red Scored

SABRE Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 71.8 ft.
SPOOLY Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 39.6 ft.

Round #3 Event log

SABRE Was eliminated @ 1.80
SPOOLY Got a kill @ 1.80
SABRE Got bonus balled @ 2.16
SPOOLY Hit a bonus ball @ 2.16
Round Ended @ 2.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback