2D Paintball
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1v1 - King of the Hill

1v1 Tall by Adon103
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 JND27 6 4 1.5 Un-ranked 7
#2 93 sussydumpy 4 6 0.6 Un-ranked 6
Campaign

2D Paintball Match Log #595528 (07-14-2022 @ 09:39pm)

Round #1 Recap Round length: 0:07 / Round Draw!

sussydumpy Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 214.3 ft.
JND27 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.

Round #1 Event log

sussydumpy Was eliminated @ 7.05
JND27 Got a kill @ 7.05
sussydumpy Got a kill @ 7.08
JND27 Was eliminated @ 7.08
sussydumpy Got the trade @ 7.08
JND27 Traded out @ 7.08
sussydumpy Hit a bonus ball @ 7.15
JND27 Got bonus balled @ 7.15
sussydumpy Got bonus balled @ 7.22
JND27 Hit a bonus ball @ 7.22
sussydumpy Hit a bonus ball @ 7.23
JND27 Got bonus balled @ 7.23
Round Ended @ 7.30

Round #2 Recap Round length: 0:01 / Team Blue Scored

sussydumpy Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 72.2 ft.
JND27 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.

Round #2 Event log

sussydumpy Was eliminated @ 1.29
JND27 Got a kill @ 1.29
sussydumpy Got bonus balled @ 1.48
JND27 Hit a bonus ball @ 1.48
Round Ended @ 1.61

Round #3 Recap Round length: 0:17 / Round Draw!

sussydumpy Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 46.5 ft.
JND27 Got 1 kills Took 1 bounces Fired 81 shots Reloads 1 Chops 0 Swabs 0 Ran 218.9 ft.

Round #3 Event log

JND27 Reloaded @ 9.45
sussydumpy Bounced a player @ 17.00
JND27 Took a bounce @ 17.00
sussydumpy Got a kill @ 17.08
JND27 Was eliminated @ 17.08
sussydumpy Was eliminated @ 17.28
JND27 Got a kill @ 17.28
sussydumpy Traded out @ 17.28
JND27 Got the trade @ 17.28
sussydumpy Got bonus balled @ 17.38
JND27 Hit a bonus ball @ 17.38
Round Ended @ 17.51

Round #4 Recap Round length: 0:09 / Team Red Scored

sussydumpy Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 0 Ran 28.4 ft.
JND27 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 151.6 ft.

Round #4 Event log

sussydumpy Chopped a ball @ 7.96
JND27 Chopped a ball @ 8.29
sussydumpy Got a kill @ 8.94
JND27 Was eliminated @ 8.94
sussydumpy Hit a bonus ball @ 8.99
JND27 Got bonus balled @ 8.99
Round Ended @ 9.19

Round #5 Recap Round length: 0:01 / Team Red Scored

sussydumpy Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 25.5 ft.
JND27 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 94.5 ft.

Round #5 Event log

sussydumpy Got a kill @ 0.92
JND27 Was eliminated @ 0.92
Round Ended @ 1.35

Round #6 Recap Round length: 0:00 / Team Blue Scored

sussydumpy Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 24.2 ft.
JND27 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 102.6 ft.

Round #6 Event log

sussydumpy Was eliminated @ 0.49
JND27 Got a kill @ 0.49
Round Ended @ 0.92

Round #7 Recap Round length: 0:11 / Team Blue Scored

sussydumpy Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 62 ft.
JND27 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.

Round #7 Event log

sussydumpy Was eliminated @ 11.33
JND27 Got a kill @ 11.33
Round Ended @ 11.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback