2D Paintball
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6v6 - Scenario +Experimental

by
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 193 Taatoken 5 1 5 Un-ranked 0
#2 171 Bot - 1 5 1 5 N/A 0
#3 106 Bot - 3 5 3 1.6 N/A 0
#4 30 Bot - 2 3 4 0.7 N/A 0
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 9 Soul_Soldier 1 8 0.1 Un-ranked 0
Campaign

2D Paintball Match Log #59525 (07-04-2016 @ 12:37am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Taatoken Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 0 Ran 113.4 ft.
Soul_Soldier Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 186.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.

Round #1 Event log

Soul_Soldier Was eliminated @ 3.20
Bot - 1 Got a kill @ 3.20
Soul_Soldier Got bonus balled @ 3.48
Bot - 1 Hit a bonus ball @ 3.48
Taatoken Chopped a ball @ 5.31
Soul_Soldier Took over bot @ 6.31
Bot - 3 Got a kill @ 9.40
Bot - 2 Was eliminated @ 9.40
Soul_Soldier Was eliminated @ 17.41
Bot - 3 Got a kill @ 17.41

Round #2 Recap Round length: 0:07 / Team Red Scored

Taatoken Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 77.1 ft.
Soul_Soldier Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 78.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 2 Swabs 0 Ran 129.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 1.32
Bot - 4 Chopped a ball @ 1.98
Bot - 3 Got a kill @ 2.08
Bot - 2 Was eliminated @ 2.08
Bot - 3 Hit a bonus ball @ 2.32
Bot - 2 Got bonus balled @ 2.32
Bot - 3 Was eliminated @ 2.47
Bot - 2 Got a kill @ 2.47
Taatoken Got a kill @ 3.94
Bot - 4 Was eliminated @ 3.94
Taatoken Hit a bonus ball @ 4.16
Bot - 4 Got bonus balled @ 4.16
Taatoken Hit a bonus ball @ 4.22
Bot - 4 Got bonus balled @ 4.22
Soul_Soldier Was eliminated @ 6.64
Bot - 1 Got a kill @ 6.64

Round #3 Recap Round length: 0:08 / Team Red Scored

Taatoken Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.
Soul_Soldier Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 107.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 150.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 137.8 ft.

Round #3 Event log

Soul_Soldier Was eliminated @ 2.04
Bot - 1 Got a kill @ 2.04
Bot - 4 Was eliminated @ 2.52
Bot - 3 Got a kill @ 2.52
Bot - 3 Chopped a ball @ 6.90
Taatoken Got a kill @ 8.24
Bot - 2 Was eliminated @ 8.24

Round #4 Recap Round length: 0:43 / Team Red Scored

Taatoken Got 2 kills Took 0 bounces Fired 242 shots Reloads 0 Chops 1 Swabs 0 Ran 228.5 ft.
Soul_Soldier Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 248.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 3 Swabs 2 Ran 217.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 1.72
Bot - 3 Was eliminated @ 6.70
Bot - 4 Got a kill @ 6.70
Bot - 3 Got bonus balled @ 6.83
Bot - 4 Hit a bonus ball @ 6.83
Bot - 2 Swabbed @ 8.21
Bot - 1 Got a kill @ 9.35
Soul_Soldier Was eliminated @ 9.35
Soul_Soldier Took over bot @ 13.09
Bot - 1 Was eliminated @ 13.25
Bot - 2 Got a kill @ 13.25
Bot - 2 Chopped a ball @ 17.61
Bot - 2 Chopped a ball @ 30.00
Soul_Soldier Took a bounce @ 32.69
Taatoken Bounced a player @ 32.69
Soul_Soldier Was eliminated @ 33.11
Taatoken Got a kill @ 33.11
Soul_Soldier Got bonus balled @ 33.20
Taatoken Hit a bonus ball @ 33.20
Taatoken Chopped a ball @ 33.38
Bot - 2 Swabbed @ 35.58
Soul_Soldier Took over bot @ 38.75
Soul_Soldier Was eliminated @ 43.22
Taatoken Got a kill @ 43.22

Round #5 Recap Round length: 0:04 / Team Red Scored

Taatoken Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 61.7 ft.
Soul_Soldier Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 85.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 152 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.

Round #5 Event log

Taatoken Got a kill @ 0.72
Soul_Soldier Was eliminated @ 0.72
Bot - 2 Chopped a ball @ 1.28
Taatoken Chopped a ball @ 1.44
Bot - 4 Was eliminated @ 2.64
Bot - 1 Got a kill @ 2.64
Bot - 3 Got a kill @ 3.58
Bot - 2 Was eliminated @ 3.58
Bot - 3 Was eliminated @ 3.60
Bot - 2 Got a kill @ 3.60

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback