2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 PineBeard 5 1 5 Un-ranked 52
#2 107 Bot - 4 3 0 3 N/A 0
#3 60 Bot - 2 1 0 1 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #595063 (07-11-2022 @ 08:00am)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
PineBeard Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.80
PineBeard Got a kill @ 0.80
Bot - 3 Was eliminated @ 0.99
PineBeard Got a kill @ 0.99
Bot - 2 Took a bounce @ 1.94
Bot - 5 Bounced a player @ 1.94
Bot - 5 Was eliminated @ 7.60
Bot - 2 Got a kill @ 7.60
Round Ended @ 8.03

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
PineBeard Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 1 Ran 73.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.76
PineBeard Got a kill @ 0.76
Bot - 1 Got bonus balled @ 0.77
PineBeard Hit a bonus ball @ 0.77
PineBeard Chopped a ball @ 3.94
Bot - 5 Was eliminated @ 5.09
PineBeard Got a kill @ 5.09
Bot - 5 Got bonus balled @ 5.19
PineBeard Hit a bonus ball @ 5.19
PineBeard Swabbed @ 5.22
Bot - 3 Was eliminated @ 8.25
Bot - 4 Got a kill @ 8.25
Bot - 3 Got bonus balled @ 8.30
Bot - 4 Hit a bonus ball @ 8.30
Round Ended @ 8.50

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 2 Swabs 1 Ran 152.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
PineBeard Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.

Round #3 Event log

PineBeard Got a kill @ 2.37
Bot - 3 Was eliminated @ 2.37
PineBeard Hit a bonus bounce @ 2.39
Bot - 3 Got bonus bounced @ 2.39
Bot - 5 Was eliminated @ 2.67
Bot - 4 Got a kill @ 2.67
PineBeard Was eliminated @ 9.39
Bot - 1 Got a kill @ 9.39
PineBeard Took over bot @ 10.86
Bot - 1 Chopped a ball @ 14.79
Bot - 1 Chopped a ball @ 15.61
Bot - 1 Swabbed @ 21.34
Bot - 4 Got a kill @ 21.95
Bot - 1 Was eliminated @ 21.95
Bot - 4 Hit a bonus ball @ 22.07
Bot - 1 Got bonus balled @ 22.07
Round Ended @ 22.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback