2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 Bot - 2 4 0 4 N/A 0
#2 121 PhilSwift 6 3 2 Un-ranked 8
#3 68 Bot - 4 1 2 0.5 N/A 0
#4 50 Bot - 3 2 1 2 N/A 0
#5 17 Anon-6155 2 6 0.3 Un-ranked 0
#6 15 Bot - 5 1 2 0.5 N/A 0
#7 0 Bot - 1 0 2 0 N/A 0
Campaign

2D Paintball Match Log #594458 (07-06-2022 @ 03:35pm)

Round #1 Recap Round length: 0:36 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 180.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 226.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 1 Swabs 1 Ran 280.2 ft.
PhilSwift Got 2 kills Took 0 bounces Fired 140 shots Reloads 1 Chops 0 Swabs 0 Ran 135 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 340.5 ft.

Round #1 Event log

Bot - 1 Took a bounce @ 1.36
PhilSwift Bounced a player @ 1.36
Bot - 3 Chopped a ball @ 4.50
Bot - 3 Got a kill @ 8.28
Bot - 4 Was eliminated @ 8.28
Bot - 1 Was eliminated @ 9.15
PhilSwift Got a kill @ 9.15
Bot - 3 Swabbed @ 12.41
Bot - 3 Got a kill @ 21.57
PhilSwift Was eliminated @ 21.57
PhilSwift Took over bot @ 32.51
PhilSwift Reloaded @ 34.28
Bot - 5 Was eliminated @ 36.25
PhilSwift Got a kill @ 36.25
PhilSwift Was eliminated @ 36.41
Bot - 5 Got a kill @ 36.41
PhilSwift Traded out @ 36.41
Bot - 5 Got the trade @ 36.41
PhilSwift Hit a bonus ball @ 36.46
Bot - 5 Got bonus balled @ 36.46
Round Ended @ 36.84

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 145.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
PhilSwift Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 200.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.25
Bot - 3 Was eliminated @ 1.25
Bot - 2 Chopped a ball @ 2.04
Bot - 5 Was eliminated @ 5.24
PhilSwift Got a kill @ 5.24
Bot - 1 Was eliminated @ 6.31
PhilSwift Got a kill @ 6.31
Bot - 1 Got bonus balled @ 6.33
PhilSwift Hit a bonus ball @ 6.33
Round Ended @ 6.54

Round #3 Recap Round length: 0:42 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 265.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 225.2 ft.
PhilSwift Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 111.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 1 Ran 240.8 ft.
Anon-6155 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 380.8 ft.

Round #3 Event log

Bot - 2 Got a kill @ 6.49
Anon-6155 Was eliminated @ 6.49
Bot - 2 Hit a bonus ball @ 6.61
Anon-6155 Got bonus balled @ 6.61
Bot - 2 Hit a bonus ball @ 6.74
Anon-6155 Got bonus balled @ 6.74
Anon-6155 Took over bot @ 13.88
Bot - 4 Chopped a ball @ 23.42
Bot - 2 Got a kill @ 32.84
Anon-6155 Was eliminated @ 32.84
Bot - 2 Hit a bonus ball @ 32.99
Anon-6155 Got bonus balled @ 32.99
Bot - 4 Swabbed @ 33.76
Anon-6155 Took over bot @ 34.91
Anon-6155 Was eliminated @ 42.12
Bot - 2 Got a kill @ 42.12
Anon-6155 Got bonus balled @ 42.23
Bot - 2 Hit a bonus ball @ 42.23
Anon-6155 Got bonus balled @ 42.23
Bot - 4 Hit a bonus ball @ 42.23
Round Ended @ 42.33

Round #4 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 196.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 177.8 ft.
PhilSwift Got 2 kills Took 1 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Anon-6155 Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 318.4 ft.

Round #4 Event log

Anon-6155 Was eliminated @ 4.53
Bot - 4 Got a kill @ 4.53
Anon-6155 Got bonus balled @ 4.66
Bot - 4 Hit a bonus ball @ 4.66
Anon-6155 Got a kill @ 4.75
Bot - 4 Was eliminated @ 4.75
Anon-6155 Got the trade @ 4.75
Bot - 4 Traded out @ 4.75
Anon-6155 Got bonus balled @ 4.78
Bot - 4 Hit a bonus ball @ 4.78
PhilSwift Bounced a player @ 6.36
Bot - 1 Took a bounce @ 6.36
Anon-6155 Took over bot @ 6.40
Bot - 3 Chopped a ball @ 6.63
Anon-6155 Was eliminated @ 7.07
PhilSwift Got a kill @ 7.07
PhilSwift Hit a bonus ball @ 7.18
Anon-6155 Got bonus balled @ 7.18
Anon-6155 Took over bot @ 9.05
PhilSwift Took a bounce @ 20.77
Anon-6155 Bounced a player @ 20.77
PhilSwift Got a kill @ 20.96
Anon-6155 Was eliminated @ 20.96
PhilSwift Was eliminated @ 21.33
PhilSwift Traded out @ 21.33
Anon-6155 Got a kill @ 21.33
Anon-6155 Got the trade @ 21.33
Round Ended @ 21.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback