2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 Bot - 1 2 0 2 N/A 0
#2 97 Bot - 2 6 2 3 N/A 0
#3 90 Bot - 4 1 0 1 N/A 0
#4 18 Pman074 2 4 0.5 Un-ranked 3
#5 0 Bot - 3 0 2 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #593914 (07-03-2022 @ 05:30pm)

Round #1 Recap Round length: 0:45 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 276.8 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 174.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 1 Ran 274.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Pman074 Got 1 kills Took 1 bounces Fired 210 shots Reloads 1 Chops 1 Swabs 0 Ran 305.8 ft.

Round #1 Event log

Pman074 Took a bounce @ 1.77
Bot - 1 Bounced a player @ 1.77
Bot - 1 Got a kill @ 1.92
Bot - 5 Was eliminated @ 1.92
Bot - 2 Chopped a ball @ 4.16
Bot - 2 Got a kill @ 6.16
Bot - 3 Was eliminated @ 6.16
Bot - 2 Swabbed @ 11.67
Bot - 2 Was eliminated @ 17.80
Pman074 Got a kill @ 17.80
Pman074 Hit a bonus bounce @ 18.07
Bot - 2 Got bonus bounced @ 18.07
Bot - 4 Chopped a ball @ 18.39
Pman074 Reloaded @ 27.95
Bot - 4 Swabbed @ 36.07
Pman074 Chopped a ball @ 39.33
Bot - 1 Got a kill @ 45.04
Pman074 Was eliminated @ 45.04
Round Ended @ 45.47

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 161 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Pman074 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 74.2 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.90
Pman074 Was eliminated @ 1.90
Bot - 2 Got a kill @ 2.09
Bot - 5 Was eliminated @ 2.09
Bot - 5 Got bonus balled @ 2.21
Bot - 2 Hit a bonus ball @ 2.21
Pman074 Took over bot @ 3.84
Bot - 2 Was eliminated @ 9.83
Pman074 Got a kill @ 9.83
Pman074 Was eliminated @ 10.24
Bot - 2 Got a kill @ 10.24
Bot - 2 Got the trade @ 10.24
Pman074 Traded out @ 10.24
Round Ended @ 10.67

Round #3 Recap Round length: 0:36 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 248.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 244.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 243.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 244.5 ft.
Pman074 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.61
Bot - 3 Was eliminated @ 4.61
Bot - 2 Hit a bonus ball @ 4.74
Bot - 3 Got bonus balled @ 4.74
Bot - 4 Got a kill @ 12.62
Pman074 Was eliminated @ 12.62
Bot - 2 Got a kill @ 36.39
Bot - 5 Was eliminated @ 36.39
Round Ended @ 36.82

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback