2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 2 4 0 4 N/A 0
#2 105 Pooch 3 1 3 Un-ranked 8
#3 70 Bot - 4 2 0 2 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #591829 (06-19-2022 @ 09:20am)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Pooch Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 53.3 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.08
Pooch Got a kill @ 1.08
Pooch Hit a bonus bounce @ 1.20
Bot - 3 Got bonus bounced @ 1.20
Bot - 1 Got a kill @ 1.82
Pooch Was eliminated @ 1.82
Pooch Chopped a ball @ 2.00
Bot - 1 Was eliminated @ 2.81
Bot - 4 Got a kill @ 2.81
Pooch Took over bot @ 4.88
Bot - 2 Got a kill @ 6.40
Bot - 5 Was eliminated @ 6.40
Round Ended @ 6.82

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 181.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 186.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 184 ft.
Pooch Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 2.54
Bot - 1 Was eliminated @ 8.08
Pooch Got a kill @ 8.08
Bot - 5 Swabbed @ 8.49
Bot - 2 Chopped a ball @ 14.62
Bot - 2 Got a kill @ 17.11
Bot - 5 Was eliminated @ 17.11
Bot - 2 Swabbed @ 20.70
Bot - 3 Was eliminated @ 22.38
Pooch Got a kill @ 22.38
Bot - 3 Got bonus balled @ 22.46
Pooch Hit a bonus ball @ 22.46
Bot - 3 Got bonus balled @ 22.56
Pooch Hit a bonus ball @ 22.56
Round Ended @ 22.61

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 150.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 172.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Pooch Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 91.9 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.47
Bot - 3 Was eliminated @ 2.47
Bot - 5 Was eliminated @ 5.91
Bot - 4 Got a kill @ 5.91
Bot - 4 Chopped a ball @ 7.53
Bot - 1 Chopped a ball @ 10.17
Bot - 4 Swabbed @ 11.87
Bot - 1 Was eliminated @ 12.98
Bot - 2 Got a kill @ 12.98
Bot - 1 Got bonus balled @ 13.11
Bot - 2 Hit a bonus ball @ 13.11
Round Ended @ 13.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback