2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 rburke456 5 1 5 Un-ranked 46
#2 97 PostFadeNY 2 0 2 Un-ranked 1
#3 95 Bot - 4 2 0 2 N/A 0
#4 16 Bot - 2 1 3 0.3 N/A 0
#5 0 teegz 0 0 0 Un-ranked 1
#6 0 Bot - 1 0 3 0 N/A 0
#7 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #590287 (06-10-2022 @ 09:27pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

teegz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 159.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
PostFadeNY Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 124.1 ft.
rburke456 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 5.17
rburke456 Got a kill @ 5.17
Bot - 1 Chopped a ball @ 7.03
Bot - 1 Took a bounce @ 9.04
Bot - 4 Bounced a player @ 9.04
Bot - 1 Was eliminated @ 9.14
Bot - 4 Got a kill @ 9.14
Bot - 3 Was eliminated @ 12.26
rburke456 Got a kill @ 12.26
Round Ended @ 12.69

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
PostFadeNY Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
rburke456 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 248.5 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 8.02
PostFadeNY Got a kill @ 8.02
Bot - 3 Was eliminated @ 10.64
rburke456 Got a kill @ 10.64
Bot - 2 Was eliminated @ 16.58
PostFadeNY Got a kill @ 16.58
Bot - 2 Got bonus balled @ 16.64
PostFadeNY Hit a bonus ball @ 16.64
Bot - 2 Got bonus balled @ 16.76
PostFadeNY Hit a bonus ball @ 16.76
Round Ended @ 16.81

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 166.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
PostFadeNY Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.
rburke456 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 1 Swabs 0 Ran 237.4 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 1.69
Bot - 1 Was eliminated @ 2.06
Bot - 4 Got a kill @ 2.06
rburke456 Chopped a ball @ 3.75
Bot - 3 Was eliminated @ 6.44
rburke456 Got a kill @ 6.44
rburke456 Hit a bonus ball @ 6.49
Bot - 3 Got bonus balled @ 6.49
Bot - 3 Got bonus balled @ 6.57
rburke456 Hit a bonus ball @ 6.57
Bot - 2 Was eliminated @ 8.65
rburke456 Got a kill @ 8.65
Bot - 2 Got a kill @ 8.73
rburke456 Was eliminated @ 8.73
rburke456 Traded out @ 8.73
Bot - 2 Got the trade @ 8.73
Round Ended @ 9.08

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback