2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 lilman123 5 2 2.5 Un-ranked 3
#2 85 Bot - 4 1 0 1 N/A 0
#3 82 Bot - 2 3 0 3 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 15 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #588107 (05-29-2022 @ 11:11am)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
lilman123 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 105.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.01
Bot - 4 Got a kill @ 1.01
lilman123 Was eliminated @ 5.68
Bot - 5 Got a kill @ 5.68
lilman123 Got a kill @ 6.00
Bot - 5 Was eliminated @ 6.00
lilman123 Got the trade @ 6.00
Bot - 5 Traded out @ 6.00
lilman123 Took over bot @ 7.59
Bot - 1 Was eliminated @ 12.07
lilman123 Got a kill @ 12.07
Bot - 1 Got bonus balled @ 12.16
lilman123 Hit a bonus ball @ 12.16
Round Ended @ 12.34

Round #2 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 188 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
lilman123 Got 2 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 118.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 188.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 197.9 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 4.91
lilman123 Got a kill @ 4.91
Bot - 3 Got bonus balled @ 5.04
lilman123 Hit a bonus ball @ 5.04
Bot - 3 Got bonus balled @ 5.11
lilman123 Hit a bonus ball @ 5.11
Bot - 1 Was eliminated @ 11.19
Bot - 2 Got a kill @ 11.19
Bot - 1 Got bonus balled @ 11.33
Bot - 2 Hit a bonus ball @ 11.33
Bot - 5 Was eliminated @ 20.16
lilman123 Got a kill @ 20.16
Round Ended @ 20.58

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 153.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
lilman123 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 169 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.42
Bot - 2 Got a kill @ 2.42
Bot - 2 Got a kill @ 5.39
Bot - 3 Was eliminated @ 5.39
Bot - 2 Hit a bonus ball @ 5.52
Bot - 3 Got bonus balled @ 5.52
Bot - 2 Chopped a ball @ 8.12
lilman123 Got a kill @ 11.64
Bot - 5 Was eliminated @ 11.64
lilman123 Hit a bonus bounce @ 11.73
Bot - 5 Got bonus bounced @ 11.73
Round Ended @ 12.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback