2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 wolf528 4 0 4 Un-ranked 3
#2 100 Bot - 1 2 0 2 N/A 0
#3 65 Anon-9525 1 0 1 Un-ranked 0
#4 51 Bot - 3 2 0 2 N/A 0
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
#7 0 Anon-4666 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #587087 (05-24-2022 @ 10:51am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 174.2 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 194.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
Anon-4666 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 40.6 ft.
wolf528 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 213.7 ft.

Round #1 Event log

Bot - 2 Took a bounce @ 1.41
Bot - 3 Bounced a player @ 1.41
Bot - 2 Was eliminated @ 1.42
Bot - 3 Got a kill @ 1.42
Bot - 3 Got a kill @ 4.49
Anon-4666 Was eliminated @ 4.49
Bot - 3 Hit a bonus ball @ 4.64
Anon-4666 Got bonus balled @ 4.64
Bot - 1 Chopped a ball @ 7.36
Bot - 1 Swabbed @ 13.12
Bot - 4 Was eliminated @ 17.16
wolf528 Got a kill @ 17.16
Bot - 4 Got bonus balled @ 17.48
wolf528 Hit a bonus ball @ 17.48
Round Ended @ 17.54

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 4.7 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 2 Swabs 1 Ran 159.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Anon-9525 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 272.1 ft.
Anon-4666 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
wolf528 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 256 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 4.11
Bot - 1 Chopped a ball @ 6.02
Bot - 4 Was eliminated @ 6.09
wolf528 Got a kill @ 6.09
Bot - 1 Got a kill @ 10.44
Anon-4666 Was eliminated @ 10.44
Bot - 1 Swabbed @ 11.33
wolf528 Bounced a player @ 13.47
Bot - 2 Took a bounce @ 13.47
Bot - 2 Was eliminated @ 13.70
wolf528 Got a kill @ 13.70
Bot - 2 Got bonus balled @ 13.85
wolf528 Hit a bonus ball @ 13.85
Round Ended @ 14.00

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 123.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Anon-9525 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 83.6 ft.
Anon-4666 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 82.8 ft.
wolf528 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 3.54
wolf528 Got a kill @ 3.54
Anon-9525 Got a kill @ 4.91
Anon-4666 Was eliminated @ 4.91
Bot - 1 Got a kill @ 6.17
Bot - 4 Was eliminated @ 6.17
Round Ended @ 6.60

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback