2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 Bot - 4 3 0 3 N/A 0
#2 88 kakashiPR 4 2 2 Un-ranked 1
#3 71 Bot - 2 2 0 2 N/A 0
#4 31 Bot - 1 2 3 0.6 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #585954 (05-19-2022 @ 03:05pm)

Round #1 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 211.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 0 Ran 195.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.
kakashiPR Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 148.4 ft.

Round #1 Event log

kakashiPR Chopped a ball @ 4.04
Bot - 5 Bounced a player @ 4.04
Bot - 4 Took a bounce @ 4.04
Bot - 1 Chopped a ball @ 7.07
Bot - 1 Got a kill @ 10.20
kakashiPR Was eliminated @ 10.20
Bot - 1 Swabbed @ 12.04
Bot - 2 Got a kill @ 12.30
Bot - 1 Was eliminated @ 12.30
Bot - 2 Hit a bonus ball @ 12.45
Bot - 1 Got bonus balled @ 12.45
Bot - 2 Got a kill @ 15.09
Bot - 3 Was eliminated @ 15.09
Bot - 2 Chopped a ball @ 18.12
Bot - 4 Got a kill @ 18.64
Bot - 5 Was eliminated @ 18.64
Round Ended @ 19.07

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.
kakashiPR Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 155.7 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 0.63
kakashiPR Got a kill @ 0.63
Bot - 1 Was eliminated @ 1.15
Bot - 4 Got a kill @ 1.15
kakashiPR Chopped a ball @ 10.67
Bot - 3 Was eliminated @ 11.20
kakashiPR Got a kill @ 11.20
Round Ended @ 11.64

Round #3 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 190.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 1 Swabs 0 Ran 167 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
kakashiPR Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.

Round #3 Event log

kakashiPR Got a kill @ 0.84
Bot - 5 Was eliminated @ 0.84
Bot - 1 Got a kill @ 9.30
kakashiPR Was eliminated @ 9.30
Bot - 1 Was eliminated @ 9.40
kakashiPR Got a kill @ 9.40
kakashiPR Got the trade @ 9.40
Bot - 1 Traded out @ 9.40
kakashiPR Got bonus balled @ 9.45
Bot - 1 Hit a bonus ball @ 9.45
Bot - 2 Chopped a ball @ 9.48
kakashiPR Took over bot @ 12.91
Bot - 3 Was eliminated @ 13.81
Bot - 4 Got a kill @ 13.81
Bot - 4 Hit a bonus ball @ 14.04
Bot - 3 Got bonus balled @ 14.04
Round Ended @ 14.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback