2D Paintball
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D5 - Rookie 3v3

DMG 3v3 by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 mrcat1234 6 0 6 Un-ranked 5
#2 71 Bot - 4 2 1 2 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 20 Bot - 1 2 3 0.6 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #584090 (05-12-2022 @ 07:31pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
mrcat1234 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.

Round #1 Event log

Bot - 4 Bounced a player @ 2.58
Bot - 5 Took a bounce @ 2.58
Bot - 5 Was eliminated @ 2.74
Bot - 4 Got a kill @ 2.74
Bot - 1 Was eliminated @ 7.70
mrcat1234 Got a kill @ 7.70
mrcat1234 Chopped a ball @ 13.29
Bot - 3 Was eliminated @ 13.90
mrcat1234 Got a kill @ 13.90
Round Ended @ 14.34

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 1 Swabs 0 Ran 137.9 ft.
mrcat1234 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 96.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 148.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 120.6 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 2.39
Bot - 5 Was eliminated @ 3.31
mrcat1234 Got a kill @ 3.31
Bot - 1 Got a kill @ 3.56
Bot - 2 Was eliminated @ 3.56
Bot - 3 Was eliminated @ 3.61
mrcat1234 Got a kill @ 3.61
mrcat1234 Hit a bonus bounce @ 3.71
Bot - 3 Got bonus bounced @ 3.71
Bot - 1 Got a kill @ 5.38
Bot - 4 Was eliminated @ 5.38
Bot - 4 Got a kill @ 5.39
Bot - 1 Was eliminated @ 5.39
Bot - 1 Traded out @ 5.39
Bot - 4 Got the trade @ 5.39
Bot - 1 Got bonus balled @ 5.78
Bot - 4 Hit a bonus ball @ 5.78
Round Ended @ 5.81

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
mrcat1234 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 101.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 149.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 122 ft.

Round #3 Event log

mrcat1234 Got a kill @ 0.74
Bot - 3 Was eliminated @ 0.74
Bot - 1 Was eliminated @ 3.93
Bot - 2 Got a kill @ 3.93
Bot - 4 Chopped a ball @ 4.47
Bot - 5 Chopped a ball @ 4.84
mrcat1234 Got a kill @ 5.58
Bot - 5 Was eliminated @ 5.58
mrcat1234 Hit a bonus ball @ 5.74
Bot - 5 Got bonus balled @ 5.74
mrcat1234 Hit a bonus ball @ 5.76
Bot - 5 Got bonus balled @ 5.76
Round Ended @ 5.84

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback