2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Buckethead 6 0 6 Un-ranked 156
#2 95 NitroDoesGaming 2 0 2 Un-ranked 16
#3 90 Bot - 1 1 0 1 N/A 0
#4 0 Buckethead 0 0 0 Un-ranked 156
#5 0 Bot - 3 0 0 0 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
#7 0 Bot - 4 0 3 0 N/A 0
#8 0 Braden 0 3 0 Un-ranked 7
Campaign

2D Paintball Match Log #581147 (05-01-2022 @ 06:47pm)

Round #1 Recap Round length: 0:04 / Team Blue Scored

Buckethead Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 122.1 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Braden Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 61.4 ft.
NitroDoesGaming Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 50.3 ft.
Buckethead Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 76.8 ft.

Round #1 Event log

Bot - 4 Took a bounce @ 2.40
Buckethead Bounced a player @ 2.40
Bot - 4 Was eliminated @ 3.08
Buckethead Got a kill @ 3.08
Bot - 2 Was eliminated @ 3.25
NitroDoesGaming Got a kill @ 3.25
Bot - 1 Got a kill @ 4.55
Braden Was eliminated @ 4.55
Round Ended @ 4.97

Round #2 Recap Round length: 0:01 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 1 Swabs 0 Ran 123.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.
Braden Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 81.2 ft.
NitroDoesGaming Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 31.3 ft.
Buckethead Got 3 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 39.1 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 0.51
Buckethead Got a kill @ 0.51
Braden Was eliminated @ 0.71
Buckethead Got a kill @ 0.71
Braden Got bonus balled @ 0.76
Buckethead Hit a bonus ball @ 0.76
Bot - 1 Chopped a ball @ 0.86
Bot - 2 Was eliminated @ 0.98
Buckethead Got a kill @ 0.98
Bot - 2 Got bonus balled @ 1.07
Buckethead Hit a bonus ball @ 1.07
Bot - 2 Got bonus balled @ 1.15
Buckethead Hit a bonus ball @ 1.15
Round Ended @ 1.22

Round #3 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 124.1 ft.
Braden Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 48.9 ft.
NitroDoesGaming Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 83.3 ft.
Buckethead Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 86.2 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 6.76
NitroDoesGaming Got a kill @ 6.76
Bot - 2 Was eliminated @ 7.29
Buckethead Got a kill @ 7.29
Braden Was eliminated @ 10.22
Buckethead Got a kill @ 10.22
Round Ended @ 10.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback