2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Bot - 5 5 0 5 N/A 0
#2 77 Bot - 1 2 1 2 N/A 0
#3 45 Bot - 3 2 2 1 N/A 0
#4 32 dannkdust 3 3 1 Un-ranked 1
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #580319 (04-27-2022 @ 05:09pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 1 Ran 140.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
dannkdust Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.71
Bot - 5 Got a kill @ 1.71
Bot - 3 Chopped a ball @ 2.53
Bot - 2 Was eliminated @ 7.77
Bot - 3 Got a kill @ 7.77
Bot - 3 Was eliminated @ 8.55
dannkdust Got a kill @ 8.55
Bot - 3 Swabbed @ 8.65
Bot - 1 Got a kill @ 8.84
dannkdust Was eliminated @ 8.84
Round Ended @ 9.26

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 164.9 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
dannkdust Got 2 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 142.4 ft.

Round #2 Event log

dannkdust Chopped a ball @ 0.45
Bot - 1 Was eliminated @ 5.50
dannkdust Got a kill @ 5.50
Bot - 1 Got bonus balled @ 5.61
dannkdust Hit a bonus ball @ 5.61
Bot - 1 Got bonus balled @ 5.71
dannkdust Hit a bonus ball @ 5.71
Bot - 4 Was eliminated @ 6.49
Bot - 5 Got a kill @ 6.49
Bot - 5 Got a kill @ 7.69
dannkdust Was eliminated @ 7.69
Bot - 3 Was eliminated @ 8.25
dannkdust Got a kill @ 8.25
Bot - 2 Was eliminated @ 15.95
Bot - 5 Got a kill @ 15.95
Round Ended @ 16.37

Round #3 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 198 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 234.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.
dannkdust Got 0 kills Took 1 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.

Round #3 Event log

Bot - 1 Got a kill @ 6.31
Bot - 4 Was eliminated @ 6.31
Bot - 1 Hit a bonus ball @ 6.48
Bot - 4 Got bonus balled @ 6.48
Bot - 2 Was eliminated @ 8.39
Bot - 3 Got a kill @ 8.39
Bot - 3 Bounced a player @ 10.13
dannkdust Took a bounce @ 10.13
dannkdust Was eliminated @ 22.82
Bot - 5 Got a kill @ 22.82
Bot - 1 Hit a bonus ball @ 22.84
dannkdust Got bonus balled @ 22.84
Round Ended @ 23.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback