2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 191 ImOrTaLgEeK 8 0 8 Un-ranked 1
#2 91 Bot - 4 1 0 1 N/A 0
#3 75 Bot - 2 0 0 0 N/A 0
#4 0 Bot - 1 0 1 0 N/A 0
#5 0 Bot - 3 0 1 0 N/A 0
#6 0 nunu 0 7 0 Un-ranked 14
Campaign

2D Paintball Match Log #577485 (04-18-2022 @ 04:13am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
nunu Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 49.7 ft.
ImOrTaLgEeK Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 57.9 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.60
ImOrTaLgEeK Got a kill @ 0.60
nunu Was eliminated @ 2.78
ImOrTaLgEeK Got a kill @ 2.78
nunu Got bonus balled @ 2.90
ImOrTaLgEeK Hit a bonus ball @ 2.90
nunu Got bonus balled @ 2.95
ImOrTaLgEeK Hit a bonus ball @ 2.95
nunu Took over bot @ 5.22
Bot - 4 Got a kill @ 5.30
nunu Was eliminated @ 5.30
Bot - 4 Hit a bonus ball @ 5.61
nunu Got bonus balled @ 5.61
Round Ended @ 5.68

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 111.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 143.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
nunu Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
ImOrTaLgEeK Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 69.4 ft.

Round #2 Event log

nunu Was eliminated @ 0.55
ImOrTaLgEeK Got a kill @ 0.55
Bot - 1 Was eliminated @ 1.63
ImOrTaLgEeK Got a kill @ 1.63
Bot - 1 Got bonus balled @ 1.89
ImOrTaLgEeK Hit a bonus ball @ 1.89
Bot - 3 Chopped a ball @ 2.61
nunu Took over bot @ 3.44
nunu Was eliminated @ 6.72
ImOrTaLgEeK Got a kill @ 6.72
nunu Got bonus balled @ 6.92
ImOrTaLgEeK Hit a bonus ball @ 6.92
Round Ended @ 7.04

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 124.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
nunu Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 70.7 ft.
ImOrTaLgEeK Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 107.3 ft.

Round #3 Event log

nunu Was eliminated @ 1.19
ImOrTaLgEeK Got a kill @ 1.19
nunu Got bonus balled @ 1.53
ImOrTaLgEeK Hit a bonus ball @ 1.53
nunu Took over bot @ 2.53
nunu Was eliminated @ 3.43
ImOrTaLgEeK Got a kill @ 3.43
nunu Got bonus balled @ 3.75
ImOrTaLgEeK Hit a bonus ball @ 3.75
nunu Took over bot @ 4.59
nunu Was eliminated @ 6.15
ImOrTaLgEeK Got a kill @ 6.15
Round Ended @ 6.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback