2D Paintball
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D3 - Novice 3v3 👀

DMG 3man field by DMG
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Bot - 5 5 1 5 N/A 0
#2 80 Bot - 1 3 3 1 N/A 0
#3 60 Bot - 3 1 3 0.3 N/A 0
#4 55 Bot - 4 5 5 1 N/A 0
#5 46 Bot - 2 2 4 0.5 N/A 0
#6 0 Lv_slumpzz 0 0 0 Un-ranked 4
Campaign

2D Paintball Match Log #575562 (04-10-2022 @ 04:08pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Lv_slumpzz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 151.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 149 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.09
Bot - 3 Got a kill @ 2.09
Bot - 4 Chopped a ball @ 3.10
Bot - 3 Chopped a ball @ 5.66
Bot - 4 Swabbed @ 7.33
Bot - 3 Swabbed @ 9.71
Bot - 4 Was eliminated @ 11.87
Bot - 5 Got a kill @ 11.87
Bot - 4 Got bonus balled @ 11.94
Bot - 5 Hit a bonus ball @ 11.94
Round Ended @ 12.13

Round #2 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 163.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 2 Swabs 1 Ran 214.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 1 Swabs 1 Ran 201.8 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 6.63
Bot - 2 Chopped a ball @ 7.30
Bot - 1 Was eliminated @ 8.94
Bot - 4 Got a kill @ 8.94
Bot - 1 Swabbed @ 9.16
Bot - 2 Swabbed @ 10.00
Bot - 3 Was eliminated @ 11.60
Bot - 4 Got a kill @ 11.60
Bot - 3 Got bonus balled @ 11.65
Bot - 4 Hit a bonus ball @ 11.65
Bot - 5 Chopped a ball @ 12.71
Bot - 4 Was eliminated @ 13.48
Bot - 5 Got a kill @ 13.48
Bot - 5 Swabbed @ 15.31
Bot - 2 Chopped a ball @ 29.51
Bot - 2 Was eliminated @ 30.91
Bot - 5 Got a kill @ 30.91
Round Ended @ 31.34

Round #3 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 443 shots Reloads 2 Chops 0 Swabs 0 Ran 388.9 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 348 shots Reloads 2 Chops 2 Swabs 2 Ran 397 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 0 Ran 184.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.

Round #3 Event log

Bot - 5 Took a bounce @ 3.58
Bot - 4 Bounced a player @ 3.58
Bot - 5 Was eliminated @ 10.15
Bot - 2 Got a kill @ 10.15
Bot - 3 Chopped a ball @ 16.34
Bot - 2 Took a bounce @ 18.14
Bot - 3 Bounced a player @ 18.14
Bot - 1 Got a kill @ 19.02
Bot - 4 Was eliminated @ 19.02
Bot - 4 Got a kill @ 19.58
Bot - 3 Was eliminated @ 19.58
Bot - 2 Reloaded @ 24.88
Bot - 2 Chopped a ball @ 26.09
Bot - 1 Reloaded @ 32.14
Bot - 2 Swabbed @ 34.96
Bot - 2 Chopped a ball @ 63.43
Bot - 1 Reloaded @ 66.78
Bot - 2 Swabbed @ 76.90
Bot - 2 Reloaded @ 85.14
Round Ended @ 90.01

Round #4 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 1 Swabs 1 Ran 170.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Bot - 4 Got 2 kills Took 1 bounces Fired 155 shots Reloads 0 Chops 1 Swabs 0 Ran 186.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 3.12
Bot - 4 Got a kill @ 4.87
Bot - 3 Was eliminated @ 4.87
Bot - 4 Hit a bonus ball @ 4.94
Bot - 3 Got bonus balled @ 4.94
Bot - 3 Got bonus balled @ 5.01
Bot - 4 Hit a bonus ball @ 5.01
Bot - 1 Swabbed @ 5.95
Bot - 5 Got a kill @ 11.07
Bot - 2 Was eliminated @ 11.07
Bot - 4 Got a kill @ 16.21
Bot - 1 Was eliminated @ 16.21
Bot - 4 Hit a bonus ball @ 16.36
Bot - 1 Got bonus balled @ 16.36
Bot - 4 Hit a bonus ball @ 16.46
Bot - 1 Got bonus balled @ 16.46
Bot - 4 Chopped a ball @ 19.19
Bot - 4 Took a bounce @ 21.13
Bot - 5 Bounced a player @ 21.13
Bot - 4 Was eliminated @ 21.31
Bot - 5 Got a kill @ 21.31
Round Ended @ 21.74

Round #5 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 122.3 ft.

Round #5 Event log

Bot - 1 Got a kill @ 1.45
Bot - 4 Was eliminated @ 1.45
Bot - 1 Got a kill @ 2.46
Bot - 2 Was eliminated @ 2.46
Bot - 1 Was eliminated @ 2.58
Bot - 2 Got a kill @ 2.58
Bot - 1 Traded out @ 2.58
Bot - 2 Got the trade @ 2.58
Bot - 1 Got bonus balled @ 2.70
Bot - 2 Hit a bonus ball @ 2.70
Round Ended @ 2.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback