2D Paintball
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3v3 Team Deathmatch

Lit by Faggens_Brodo
49 - 34
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 327 CLIPZ 26 19 1.3 Un-ranked 8
#2 198 856_Wazey 18 19 0.9 Un-ranked 6
#3 146 Bot - 1 12 7 1.7 N/A 0
#4 135 Bot - 3 10 8 1.2 N/A 0
#5 108 Bot - 4 8 16 0.5 N/A 0
#6 101 Bot - 2 8 13 0.6 N/A 0
Campaign

2D Paintball Match Log #572945 (03-30-2022 @ 07:56pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 1 Swabs 0 Ran 160 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 28.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 30.6 ft.
CLIPZ Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 83 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
856_Wazey Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 111.4 ft.

Round #1 Event log

Bot - 4 Got a kill @ 177.81
Bot - 1 Hit a bonus ball @ 178.20
Bot - 4 Got a kill @ 182.81
Bot - 4 Hit a bonus ball @ 182.93
Bot - 1 Chopped a ball @ 185.81
856_Wazey Hit a bonus ball @ 185.82
Bot - 1 Got a kill @ 187.62
856_Wazey Was eliminated @ 187.62
CLIPZ Hit a bonus ball @ 187.76
856_Wazey Got bonus balled @ 187.76
CLIPZ Hit a bonus ball @ 187.81
856_Wazey Got bonus balled @ 187.81
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback