2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 xtz 6 1 6 Un-ranked 3
#2 109 RICOSRAIDERS 3 0 3 Un-ranked 124
#3 25 Bot - 4 0 1 0 N/A 0
#4 15 Bot - 2 1 3 0.3 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #572165 (03-27-2022 @ 02:51pm)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 132.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
xtz Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 124.7 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 1.72
Bot - 2 Got a kill @ 2.39
xtz Was eliminated @ 2.39
xtz Took over bot @ 4.63
Bot - 3 Was eliminated @ 8.49
xtz Got a kill @ 8.49
Bot - 2 Was eliminated @ 8.77
RICOSRAIDERS Got a kill @ 8.77
Bot - 2 Got bonus balled @ 8.94
RICOSRAIDERS Hit a bonus ball @ 8.94
xtz Chopped a ball @ 10.18
Bot - 1 Was eliminated @ 10.69
xtz Got a kill @ 10.69
Round Ended @ 11.11

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 127 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
xtz Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 217.4 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 0.72
RICOSRAIDERS Got a kill @ 0.72
Bot - 3 Got bonus balled @ 0.81
RICOSRAIDERS Hit a bonus ball @ 0.81
Bot - 1 Was eliminated @ 5.40
xtz Got a kill @ 5.40
xtz Chopped a ball @ 7.60
Bot - 2 Was eliminated @ 7.92
xtz Got a kill @ 7.92
Round Ended @ 8.34

Round #3 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 191.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 183.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 116.4 ft.
xtz Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 1.35
Bot - 3 Got a kill @ 1.35
xtz Got a kill @ 11.81
Bot - 3 Was eliminated @ 11.81
Bot - 2 Was eliminated @ 16.78
RICOSRAIDERS Got a kill @ 16.78
Bot - 2 Got bonus balled @ 16.87
RICOSRAIDERS Hit a bonus ball @ 16.87
Bot - 2 Got bonus balled @ 16.95
RICOSRAIDERS Hit a bonus ball @ 16.95
Bot - 1 Was eliminated @ 19.14
xtz Got a kill @ 19.14
Bot - 1 Got bonus balled @ 19.32
xtz Hit a bonus ball @ 19.32
Bot - 1 Got bonus balled @ 19.42
xtz Hit a bonus ball @ 19.42
Round Ended @ 19.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback