2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 Bot - 2 5 1 5 N/A 0
#2 105 Bot - 1 2 0 2 N/A 0
#3 100 Bot - 4 2 0 2 N/A 0
#4 4 leolion 1 6 0.1 Un-ranked 1
#5 0 Bot - 3 0 2 0 N/A 0
#6 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #570841 (03-22-2022 @ 06:18pm)

Round #1 Recap Round length: 1:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 235 shots Reloads 1 Chops 0 Swabs 0 Ran 355.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 258 shots Reloads 1 Chops 0 Swabs 0 Ran 336.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 236 shots Reloads 1 Chops 0 Swabs 0 Ran 389.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 202 shots Reloads 1 Chops 2 Swabs 2 Ran 279 ft.
leolion Got 0 kills Took 1 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 65.3 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 3.67
Bot - 4 Got a kill @ 3.67
Bot - 5 Chopped a ball @ 9.72
Bot - 5 Swabbed @ 15.61
Bot - 5 Chopped a ball @ 17.46
Bot - 5 Swabbed @ 22.20
Bot - 2 Reloaded @ 42.46
leolion Was eliminated @ 44.13
Bot - 2 Got a kill @ 44.13
Bot - 1 Reloaded @ 44.22
Bot - 5 Reloaded @ 44.45
Bot - 4 Reloaded @ 44.79
leolion Took over bot @ 49.68
Bot - 4 Got a kill @ 83.18
leolion Was eliminated @ 83.18
Bot - 4 Hit a bonus bounce @ 83.29
leolion Got bonus bounced @ 83.29
Round Ended @ 83.60

Round #2 Recap Round length: 0:38 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 236.9 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 209.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 232.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 126.8 ft.
leolion Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 26.8 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.48
Bot - 3 Was eliminated @ 2.48
Bot - 2 Got a kill @ 5.62
Bot - 5 Was eliminated @ 5.62
Bot - 2 Hit a bonus ball @ 5.81
Bot - 5 Got bonus balled @ 5.81
leolion Was eliminated @ 38.19
Bot - 2 Got a kill @ 38.19
Bot - 2 Hit a bonus ball @ 38.42
leolion Got bonus balled @ 38.42
Bot - 2 Was eliminated @ 38.44
leolion Got a kill @ 38.44
Bot - 2 Traded out @ 38.44
leolion Got the trade @ 38.44
Round Ended @ 38.52

Round #3 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 183.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 193.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 193.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
leolion Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 88.6 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.37
leolion Was eliminated @ 1.37
leolion Took over bot @ 5.15
Bot - 2 Got a kill @ 7.62
leolion Was eliminated @ 7.62
leolion Took over bot @ 10.45
Bot - 1 Got a kill @ 21.15
leolion Was eliminated @ 21.15
Round Ended @ 21.58

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback