2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 97 mangoman69 7 2 3.5 Un-ranked 2
#2 86 Bot - 5 1 0 1 N/A 0
#3 85 Bot - 3 1 0 1 N/A 0
#4 31 Bot - 2 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #569746 (03-18-2022 @ 07:38pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 157.2 ft.
mangoman69 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 179.4 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 5.02
Bot - 5 Got a kill @ 5.02
Bot - 4 Got bonus balled @ 5.17
Bot - 5 Hit a bonus ball @ 5.17
Bot - 1 Chopped a ball @ 8.43
Bot - 1 Was eliminated @ 11.90
mangoman69 Got a kill @ 11.90
Bot - 2 Was eliminated @ 12.63
Bot - 3 Got a kill @ 12.63
Round Ended @ 13.06

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
mangoman69 Got 3 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 168.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.13
mangoman69 Got a kill @ 1.13
Bot - 2 Was eliminated @ 5.16
mangoman69 Got a kill @ 5.16
mangoman69 Hit a bonus ball @ 5.25
Bot - 2 Got bonus balled @ 5.25
mangoman69 Got a kill @ 5.30
Bot - 4 Was eliminated @ 5.30
mangoman69 Was eliminated @ 5.31
Bot - 2 Got a kill @ 5.31
mangoman69 Traded out @ 5.32
Bot - 2 Got the trade @ 5.32
Round Ended @ 5.72

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
mangoman69 Got 3 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 186.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 162.5 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.68
mangoman69 Got a kill @ 0.68
mangoman69 Got a kill @ 0.74
Bot - 4 Was eliminated @ 0.74
mangoman69 Hit a bonus ball @ 0.94
Bot - 4 Got bonus balled @ 0.94
Bot - 5 Chopped a ball @ 3.08
mangoman69 Got a kill @ 4.90
Bot - 2 Was eliminated @ 4.90
mangoman69 Was eliminated @ 5.03
Bot - 2 Got a kill @ 5.03
mangoman69 Traded out @ 5.03
Bot - 2 Got the trade @ 5.03
mangoman69 Got bonus balled @ 5.28
Bot - 2 Hit a bonus ball @ 5.28
Round Ended @ 5.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback